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D&D 6th edition - What do you want to see?
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<blockquote data-quote="JeffB" data-source="post: 7794373" data-attributes="member: 518"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Yeah, I've been around the block. That said- while I prefer the Wild and Wooly of OD&D in a fiction/story/theme context, I prefer modern rule-sets like 13A and DW to tell those stories.</p><p></p><p>And I understand your point re: GH better now- thanks. We didn't even bother with GH the setting once AD&D modules arrived or even the folio*. We just played them in our own world. We used the names and such maybe....Duchy of Geoff, Wild Coast, etc. But barring a small paragraph in the introduction of the modules, eh. It wasn't really until the first sighting of Dragonlance modules (and by that time I had pretty much abandoned D&D) that I felt that a setting was being rammed down my throat by an AD&D product. </p><p></p><p>*one of us bought that when it arrived. He loved the maps (who doesn't?) . He never used it after he read it. IMO GH was always more interesting and exciting though the classic adventures rather than it's setting books/boxes. Much like Kalamar and Aihrde today. But I digress.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7794373, member: 518"] :) Yeah, I've been around the block. That said- while I prefer the Wild and Wooly of OD&D in a fiction/story/theme context, I prefer modern rule-sets like 13A and DW to tell those stories. And I understand your point re: GH better now- thanks. We didn't even bother with GH the setting once AD&D modules arrived or even the folio*. We just played them in our own world. We used the names and such maybe....Duchy of Geoff, Wild Coast, etc. But barring a small paragraph in the introduction of the modules, eh. It wasn't really until the first sighting of Dragonlance modules (and by that time I had pretty much abandoned D&D) that I felt that a setting was being rammed down my throat by an AD&D product. *one of us bought that when it arrived. He loved the maps (who doesn't?) . He never used it after he read it. IMO GH was always more interesting and exciting though the classic adventures rather than it's setting books/boxes. Much like Kalamar and Aihrde today. But I digress. [/QUOTE]
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