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D&D 6th edition - What do you want to see?
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<blockquote data-quote="GreyLord" data-source="post: 7794507" data-attributes="member: 4348"><p>I think (so just me thinking on it) that the reason for this probably is that when research has been done it indicates that the levels that are most played are low level games. That means that more games are going to be run for low level characters and PC's than mid to high level. The higher level you get, the fewer people are playing those levels.</p><p></p><p>Thus, to appeal to the greatest amount of audience (Read money here) you want a product that is useful to the greatest amount of players and groups. Thus, low level adventures are always in demand, and mid-level adventures occasionally (and they just released one with Dungeon of the Mad Mage).</p><p></p><p>The problem if one creates adventures for high level or advanced levels is that there would be a lower player base to buy the game for those levels. In theory at least. So, the material is made for where the money is.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7794507, member: 4348"] I think (so just me thinking on it) that the reason for this probably is that when research has been done it indicates that the levels that are most played are low level games. That means that more games are going to be run for low level characters and PC's than mid to high level. The higher level you get, the fewer people are playing those levels. Thus, to appeal to the greatest amount of audience (Read money here) you want a product that is useful to the greatest amount of players and groups. Thus, low level adventures are always in demand, and mid-level adventures occasionally (and they just released one with Dungeon of the Mad Mage). The problem if one creates adventures for high level or advanced levels is that there would be a lower player base to buy the game for those levels. In theory at least. So, the material is made for where the money is. [/QUOTE]
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D&D 6th edition - What do you want to see?
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