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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Lord of Nessus" data-source="post: 7796232" data-attributes="member: 7015610"><p>It's not gonna happen, but... I'd like to see the elimination of automatic ability score adjustments and skills/proficiencies according to Race. It's fine to say, for instance, that Elves tend on average to be more graceful than Humans, but don't hardwire that into a Dex bonus applied to every. single. Elf. Instead, let PCs CHOOSE whether they want to apply their ability score bonuses (which they would get for being adventurers, not because of Race) to the stereotypical scores, or whether to make their Elf different. Likewise, not every bloody Elf, Dwarf or whatever would realistically all have identical training in the use of specific weapons - after all, Humans aren't all skilled in martial weapons, as witness the many baker, blacksmith, tavern keeper, merchant, etc. NPCS. Surely Elven and Dwarven societies have the equivalent? As written, the rules assume every member of those races get warrior training, which is ludicrous. A description of skills many martially-inclined Elves or Dwarves take can be in the flavor text, while the rules allow the PCs to assign their starting skills as they prefer (I.e. no automatic proficiency in certain weapons just for being an Elf, Dwarf, etc. The PCs would have the OPTION of going the standard route and getting the stereotypical "Elf" package should they so choose - they just wouldn't be FORCED to do so.)</p><p></p><p>Likewise, DMs could make NPC Elves and Dwarves either conform to or depart from the traditional standards.</p></blockquote><p></p>
[QUOTE="Lord of Nessus, post: 7796232, member: 7015610"] It's not gonna happen, but... I'd like to see the elimination of automatic ability score adjustments and skills/proficiencies according to Race. It's fine to say, for instance, that Elves tend on average to be more graceful than Humans, but don't hardwire that into a Dex bonus applied to every. single. Elf. Instead, let PCs CHOOSE whether they want to apply their ability score bonuses (which they would get for being adventurers, not because of Race) to the stereotypical scores, or whether to make their Elf different. Likewise, not every bloody Elf, Dwarf or whatever would realistically all have identical training in the use of specific weapons - after all, Humans aren't all skilled in martial weapons, as witness the many baker, blacksmith, tavern keeper, merchant, etc. NPCS. Surely Elven and Dwarven societies have the equivalent? As written, the rules assume every member of those races get warrior training, which is ludicrous. A description of skills many martially-inclined Elves or Dwarves take can be in the flavor text, while the rules allow the PCs to assign their starting skills as they prefer (I.e. no automatic proficiency in certain weapons just for being an Elf, Dwarf, etc. The PCs would have the OPTION of going the standard route and getting the stereotypical "Elf" package should they so choose - they just wouldn't be FORCED to do so.) Likewise, DMs could make NPC Elves and Dwarves either conform to or depart from the traditional standards. [/QUOTE]
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