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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Lanefan" data-source="post: 7796702" data-attributes="member: 29398"><p>Where I posit the chargen rules do have to reflect that statistical shift somehow, as part of a greater reflection of the conceits of the setting; much the same as they reflect e.g. a setting's lack of Gnomes - if the setting doesn't have Gnomes, rolling up a Gnome and trying to play it isn't going to do you any good and will probably gas off the DM in the process.</p><p></p><p>The character is part of the setting, right?* Thus, if the setting dictates that Dwarves are generally tougher than Humans (which most if not all do) then a PC Dwarf in that setting at any point on the toughness bell curve should trend tougher than a Human at the same relative point on the bell curve. Further, if Dwarves are known to be tougher than Humans a player who wants to play a Dwarf is, I think, entitled to some expectation that the system will build that in somehow.</p><p></p><p>Either that, or the statistical shift has to disappear from the general population meaning all playable-creature culturess then run on Human stats.</p><p></p><p>* - if it isn't, and the character is seen purely as a game token and nothing more, then we're probably trying to compare apples and canoes.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7796702, member: 29398"] Where I posit the chargen rules do have to reflect that statistical shift somehow, as part of a greater reflection of the conceits of the setting; much the same as they reflect e.g. a setting's lack of Gnomes - if the setting doesn't have Gnomes, rolling up a Gnome and trying to play it isn't going to do you any good and will probably gas off the DM in the process. The character is part of the setting, right?* Thus, if the setting dictates that Dwarves are generally tougher than Humans (which most if not all do) then a PC Dwarf in that setting at any point on the toughness bell curve should trend tougher than a Human at the same relative point on the bell curve. Further, if Dwarves are known to be tougher than Humans a player who wants to play a Dwarf is, I think, entitled to some expectation that the system will build that in somehow. Either that, or the statistical shift has to disappear from the general population meaning all playable-creature culturess then run on Human stats. * - if it isn't, and the character is seen purely as a game token and nothing more, then we're probably trying to compare apples and canoes. [/QUOTE]
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D&D 6th edition - What do you want to see?
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