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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Blue" data-source="post: 7798229" data-attributes="member: 20564"><p>It can be a trap, need not be.</p><p>Tier 1, multiclassing can seem good - until the rest of your party hits 3rd, then 4th, then 5th and you get further and further behind the power curve.</p><p>Tier 2, you can start doing some multiclassing and be on-par with straight classed characters as long as you follow some easy rules (don't leave behind ASIs, get 5th level power bump, etc.)</p><p>Tier 3-4 you can make characters that are a lot weaker to a measurable amount stronger.</p><p></p><p>Mechanically, it is a trap if you are, for example, forced to use "old school" even splitting of XP. It completely hamstrings the character, especially at lower level. I can't really believe that anyone who suggests it has run multiple characters using that alongside straight classed characters for levels 1-10 where most play happens because it does not make viable characters with most combinations of classes.</p></blockquote><p></p>
[QUOTE="Blue, post: 7798229, member: 20564"] It can be a trap, need not be. Tier 1, multiclassing can seem good - until the rest of your party hits 3rd, then 4th, then 5th and you get further and further behind the power curve. Tier 2, you can start doing some multiclassing and be on-par with straight classed characters as long as you follow some easy rules (don't leave behind ASIs, get 5th level power bump, etc.) Tier 3-4 you can make characters that are a lot weaker to a measurable amount stronger. Mechanically, it is a trap if you are, for example, forced to use "old school" even splitting of XP. It completely hamstrings the character, especially at lower level. I can't really believe that anyone who suggests it has run multiple characters using that alongside straight classed characters for levels 1-10 where most play happens because it does not make viable characters with most combinations of classes. [/QUOTE]
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D&D 6th edition - What do you want to see?
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