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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Thurmas" data-source="post: 7798513" data-attributes="member: 6866167"><p>There are a number of things I would like to see in a 6th edition. I will start with what I see as being hands down the most important. </p><p></p><p>1. Backwards compatibility with all 5E adventures and monster books. Don't invalidate the products people have already purchased. Make the focus on characters and rules.</p><p></p><p>2. More well rounded and balanced characters. I don't think 5E is bad, but there is certainly disparity between some classes. Take what was learned from 5E and make really interesting classes using the same system. </p><p></p><p>3. A more flexible class system. I love the way the warlock works. It has so many options as it levels. It isn't just a set in stone leveling progression. You truly get to build a character as you desire. </p><p></p><p>4. Similar to the last point, more flexibility in leveling. Separate ASI and feat advancement. ASI is fine as is, but give feats separately. They add so much flavor to characters. Tone down the power if needed, but allow them to still give power and customization to characters more frequently every few levels. </p><p></p><p>5. Races and backgrounds that add interesting features after level 1-3.</p><p></p><p>6. The same base classes plus the warlord, Artificer and psion. </p><p></p><p>7. Subclass selection at level 2. 1 is too early, 3 is too late. Avoid 1 level dips. Don't make characters wait forever for defining characteristics.</p><p></p><p>8. More balanced spells. Enough time has passed, every spell should be good, useful and appropriately balanced. There should be no duds. </p><p></p><p>9. A slightly more varied weapons and armor list. They should be varied and distinct, but still simple and balanced. </p><p></p><p>10. Anything other than the current version of the ranger. </p><p></p><p>11. Fix the rules that in 5E don't work well or are unclear. Stealth, 2 weapon fighting, wording of shield master, etc. </p><p></p><p>12. More guidance on magic item economy. </p><p></p><p>13. I'm sure there are more. My biggest thing is don't completely revamp what 5E did. Just improve it.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7798513, member: 6866167"] There are a number of things I would like to see in a 6th edition. I will start with what I see as being hands down the most important. 1. Backwards compatibility with all 5E adventures and monster books. Don't invalidate the products people have already purchased. Make the focus on characters and rules. 2. More well rounded and balanced characters. I don't think 5E is bad, but there is certainly disparity between some classes. Take what was learned from 5E and make really interesting classes using the same system. 3. A more flexible class system. I love the way the warlock works. It has so many options as it levels. It isn't just a set in stone leveling progression. You truly get to build a character as you desire. 4. Similar to the last point, more flexibility in leveling. Separate ASI and feat advancement. ASI is fine as is, but give feats separately. They add so much flavor to characters. Tone down the power if needed, but allow them to still give power and customization to characters more frequently every few levels. 5. Races and backgrounds that add interesting features after level 1-3. 6. The same base classes plus the warlord, Artificer and psion. 7. Subclass selection at level 2. 1 is too early, 3 is too late. Avoid 1 level dips. Don't make characters wait forever for defining characteristics. 8. More balanced spells. Enough time has passed, every spell should be good, useful and appropriately balanced. There should be no duds. 9. A slightly more varied weapons and armor list. They should be varied and distinct, but still simple and balanced. 10. Anything other than the current version of the ranger. 11. Fix the rules that in 5E don't work well or are unclear. Stealth, 2 weapon fighting, wording of shield master, etc. 12. More guidance on magic item economy. 13. I'm sure there are more. My biggest thing is don't completely revamp what 5E did. Just improve it. [/QUOTE]
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