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*Dungeons & Dragons
D&D 6th edition - What do you want to see?
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<blockquote data-quote="teitan" data-source="post: 7801184" data-attributes="member: 3457"><p>What I would want to see in a possibly 6e is an emphasis on backwards compatibility. When 2e came around, 1e modules etc were still very usable. The stat blocks didn't change so much that it was really noticeable. Even when 3E first came around I could still run 1e or 2e modules with no problem... at first. Then 3.5 flipped the script a great deal. While it was still 3rd edition some of the micro changes impacted large parts of the game. It even made recent releases, within months before 3.5 came out, totally incompatible due to the micro changes like the changes to Harm. I'm looking at City of the Spider-Queen, the much hyped storyline for the Realms that year, was all of the sudden not compatible with 3.5 rules as written so conversion was a huge pain. Return to the Temple of Elemental Evil required a conversion document half the length of the module. Was 3.5 a superior product overall? Yes. It was amazing, forward thinking in how people had started to play the game. 4E was a forget about it moment with backwards compatibility. Also a brilliant, forward thinking game. </p><p></p><p>But man, I would love to see WOTC not keep doing these massive overhauls with every edition. Pathfinder succeeded because it was backwards compatible with 3.5. I'd like a possible 6e to essentially be handled the same way as 1-2e or 3.5 to PF1. Clarification and tweakage to classes. Maybe less than 3.5 to PF1. Enough that it is a good thing to upgrade but not so much that I need to spend a couple hours converting a module for a time when I didn't even have enough time to prep my own adventures. I like that 5e is easily compatible with 1-2e and Basic. I like that 3e can be converted to 5e with some patience. Let's keep that in 6e.</p></blockquote><p></p>
[QUOTE="teitan, post: 7801184, member: 3457"] What I would want to see in a possibly 6e is an emphasis on backwards compatibility. When 2e came around, 1e modules etc were still very usable. The stat blocks didn't change so much that it was really noticeable. Even when 3E first came around I could still run 1e or 2e modules with no problem... at first. Then 3.5 flipped the script a great deal. While it was still 3rd edition some of the micro changes impacted large parts of the game. It even made recent releases, within months before 3.5 came out, totally incompatible due to the micro changes like the changes to Harm. I'm looking at City of the Spider-Queen, the much hyped storyline for the Realms that year, was all of the sudden not compatible with 3.5 rules as written so conversion was a huge pain. Return to the Temple of Elemental Evil required a conversion document half the length of the module. Was 3.5 a superior product overall? Yes. It was amazing, forward thinking in how people had started to play the game. 4E was a forget about it moment with backwards compatibility. Also a brilliant, forward thinking game. But man, I would love to see WOTC not keep doing these massive overhauls with every edition. Pathfinder succeeded because it was backwards compatible with 3.5. I'd like a possible 6e to essentially be handled the same way as 1-2e or 3.5 to PF1. Clarification and tweakage to classes. Maybe less than 3.5 to PF1. Enough that it is a good thing to upgrade but not so much that I need to spend a couple hours converting a module for a time when I didn't even have enough time to prep my own adventures. I like that 5e is easily compatible with 1-2e and Basic. I like that 3e can be converted to 5e with some patience. Let's keep that in 6e. [/QUOTE]
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