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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Hurin70" data-source="post: 7802302" data-attributes="member: 6875491"><p>I find it interesting to see many posters in this thread suggest things for 6e that were in 4e. I hope that's the sign we're finally past the vigilante phase, when everything from 4e had to die in fire, and that we can finally, calmly, and rationally appreciate and accept what good ideas 4e had.</p><p></p><p>It did have some. I understand why many people disliked 4e, and some hated it, and I'm not expecting anyone who hated it to start loving it. But by the same token, 4e had some good ideas that can be of use in the future, even aside from the elements that 5e adopted but refused to call by their 4e names (like hit dice). </p><p></p><p>I personally would like to see the return of the Warlord. Playing one was the most fun I have ever had in a DnD campaign, and the 5e pseudo-versions just don't do it for me.</p><p></p><p>I would also like to see the return of clear rules (rather than 'rulings' and DM fiat), especially for things like Stealth. </p><p></p><p>I would also like to see the return of negative hit points from still earlier editions. The way characters currently keep popping up in battles, going from 0 hits to 1 hit and back again and again, makes 5e combat seem like a silly game of whack-a-mole. </p><p></p><p>I would also like to have something for my character to spend hismoney on, and magic items become more abundant. Yes, I know, that raises some balance issues, but 5e already has balance issues, at least judging from the published modules (which are TPK-fests). On the subject of balance, I'd like to see more of that too -- how about fewer Kobayashi Maru scenarios to start? And a decent Ranger? Is that too much to ask?</p></blockquote><p></p>
[QUOTE="Hurin70, post: 7802302, member: 6875491"] I find it interesting to see many posters in this thread suggest things for 6e that were in 4e. I hope that's the sign we're finally past the vigilante phase, when everything from 4e had to die in fire, and that we can finally, calmly, and rationally appreciate and accept what good ideas 4e had. It did have some. I understand why many people disliked 4e, and some hated it, and I'm not expecting anyone who hated it to start loving it. But by the same token, 4e had some good ideas that can be of use in the future, even aside from the elements that 5e adopted but refused to call by their 4e names (like hit dice). I personally would like to see the return of the Warlord. Playing one was the most fun I have ever had in a DnD campaign, and the 5e pseudo-versions just don't do it for me. I would also like to see the return of clear rules (rather than 'rulings' and DM fiat), especially for things like Stealth. I would also like to see the return of negative hit points from still earlier editions. The way characters currently keep popping up in battles, going from 0 hits to 1 hit and back again and again, makes 5e combat seem like a silly game of whack-a-mole. I would also like to have something for my character to spend hismoney on, and magic items become more abundant. Yes, I know, that raises some balance issues, but 5e already has balance issues, at least judging from the published modules (which are TPK-fests). On the subject of balance, I'd like to see more of that too -- how about fewer Kobayashi Maru scenarios to start? And a decent Ranger? Is that too much to ask? [/QUOTE]
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