Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6th edition - What do you want to see?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7802934" data-attributes="member: 29398"><p>Hmmm...this leads down some interesting paths.</p><p></p><p>In 4e a creature's bloodied condition was what it was, no variance. But here you're suggesting that each creature could have a variable range of possible bloodied conditions (which could include none at all) - cool!</p><p></p><p>And to take it a step further, there could be degrees of bloodied e.g. condition x kicks in when the creature is first damaged, condition y begins when the creature hits half h.p., condition z arises when the creature has less than 10% of its h.p. left - that sort of thing.</p><p></p><p>Complicated as hell, of course, and the space it'd all take up would make the MM bigger than the full-size Oxford Dictionary - but maybe worth a look as a per-campaign system for DMs who are so inclined.</p><p></p><p>Here, however, I'd put the brakes on; for a few reasons:</p><p></p><p>1. PCs generally have enough going for them already, and players have enough (or too much) to keep track of as it is without adding more.</p><p>2. It's inevitable, due to player-driven design pressures, that any and all PC bloodied conditions will end up being beneficial to the PC, resulting in nothing more than an overall power boost. That said, if PCs took a hit somehow because of becoming bloodied, or even if there was some sort of benefit-penalty trade-off, I could maybe sort of get behind it. Otherwise you could easily end up with PCs intentionally trying to get hurt (or hurting themselves!) in order to invoke their bloodied condition, which seems a bit ridiculous.</p><p></p><p>EDIT to add: with one exception - I'd say a Barbarian cannot rage unless it has taken damage within the last minute, which preserves various Barbarian tropes.</p><p></p><p>To make becoming bloodied carry any sort of penalty would, however, require a fundamental change in what seems to have become WotC's overall design philosophy (which largely eschews penalties) - I'm not holding my breath on that.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7802934, member: 29398"] Hmmm...this leads down some interesting paths. In 4e a creature's bloodied condition was what it was, no variance. But here you're suggesting that each creature could have a variable range of possible bloodied conditions (which could include none at all) - cool! And to take it a step further, there could be degrees of bloodied e.g. condition x kicks in when the creature is first damaged, condition y begins when the creature hits half h.p., condition z arises when the creature has less than 10% of its h.p. left - that sort of thing. Complicated as hell, of course, and the space it'd all take up would make the MM bigger than the full-size Oxford Dictionary - but maybe worth a look as a per-campaign system for DMs who are so inclined. Here, however, I'd put the brakes on; for a few reasons: 1. PCs generally have enough going for them already, and players have enough (or too much) to keep track of as it is without adding more. 2. It's inevitable, due to player-driven design pressures, that any and all PC bloodied conditions will end up being beneficial to the PC, resulting in nothing more than an overall power boost. That said, if PCs took a hit somehow because of becoming bloodied, or even if there was some sort of benefit-penalty trade-off, I could maybe sort of get behind it. Otherwise you could easily end up with PCs intentionally trying to get hurt (or hurting themselves!) in order to invoke their bloodied condition, which seems a bit ridiculous. EDIT to add: with one exception - I'd say a Barbarian cannot rage unless it has taken damage within the last minute, which preserves various Barbarian tropes. To make becoming bloodied carry any sort of penalty would, however, require a fundamental change in what seems to have become WotC's overall design philosophy (which largely eschews penalties) - I'm not holding my breath on that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6th edition - What do you want to see?
Top