Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6th edition - What do you want to see?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 7803592" data-attributes="member: 6932123"><p>Another idea that may be a little easier to work with would be that dropping to 0 HP puts you at level 6 Exhaustion (ie: dead). This would be a short-term/temporary version of exhaustion, and doesn't overwrite or remove any real exhaustion levels you may have.</p><p></p><p>Healing effects (spells, potions, Second Wind, etc) reduce the exhaustion level, usually by 1, but possibly more when using high-level effects. And once you're no longer at 0 HP, your temp exhaustion also drops by 1 point at the end of each of your turns.</p><p></p><p>This means immediately after a simple Healing Word, you're sitting at speed 0 and prone, unable to move or stand up, and at the usual disadvantage. Next round you can move at half speed, but your max HP is halved (potentially also limiting the value of using Heal on a 0 HP person). And so on, down the exhaustion table. You can start getting back into the fight within a couple rounds, but you'll likely be struggling. Having a healing potion on hand is the best way to get back on your feet, as you'd be able to drink that even at exhaustion level 5, and it would be another -1 to the exhaustion level.</p><p></p><p>A fighter would likely have the quickest recovery, as he could quaff a potion and use Second Wind on the first turn that he's back up (though Second Wind wouldn't be available if he fell to 0 HP again), allowing him to be at exhaustion level 2 (half speed, but no attack disadvantage) on his second turn after being healed from 0.</p><p></p><p>... Honestly, I kind of like this idea. Might try it as a house rule.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7803592, member: 6932123"] Another idea that may be a little easier to work with would be that dropping to 0 HP puts you at level 6 Exhaustion (ie: dead). This would be a short-term/temporary version of exhaustion, and doesn't overwrite or remove any real exhaustion levels you may have. Healing effects (spells, potions, Second Wind, etc) reduce the exhaustion level, usually by 1, but possibly more when using high-level effects. And once you're no longer at 0 HP, your temp exhaustion also drops by 1 point at the end of each of your turns. This means immediately after a simple Healing Word, you're sitting at speed 0 and prone, unable to move or stand up, and at the usual disadvantage. Next round you can move at half speed, but your max HP is halved (potentially also limiting the value of using Heal on a 0 HP person). And so on, down the exhaustion table. You can start getting back into the fight within a couple rounds, but you'll likely be struggling. Having a healing potion on hand is the best way to get back on your feet, as you'd be able to drink that even at exhaustion level 5, and it would be another -1 to the exhaustion level. A fighter would likely have the quickest recovery, as he could quaff a potion and use Second Wind on the first turn that he's back up (though Second Wind wouldn't be available if he fell to 0 HP again), allowing him to be at exhaustion level 2 (half speed, but no attack disadvantage) on his second turn after being healed from 0. ... Honestly, I kind of like this idea. Might try it as a house rule. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6th edition - What do you want to see?
Top