Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6th edition - What do you want to see?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 7804080" data-attributes="member: 7015698"><p>Hello everyone, first post here adding some musing of my own (took me like three weeks to confirm my account...), though I admit I haven't read everything in this thread.</p><p></p><p>I'd personally prefer if short-rest ressources were the norm and long rest ressources rarer, and possibly more impactful. I know people feel like limiting Spells FEELS more like Magic but it seems to me to just be habit at this point... but whatever.</p><p></p><p>I would like to see the Social pillar almost completely divorced from your class and concentrated in your background. Your class should be about combat and some explorationabilities (with other backgrounds adding to Exploration more than Social). The Bard and MAYBE some Cleric domains would be the exception. </p><p></p><p>I think it would help mitigate a lot of issues. </p><p></p><p>I liked Healing Surges and would like to see them come back because I think they worked better than Hit Dice. They scaled better, were used as fuel for abilities AND, if the math was ajusted, could make combat more dangerous. This thing with Healing Surges is that you basically have only a small portion of your daily vitality available per encounter. If it represents stamina or luck or a combination, then it would make sense for it to run out faster than your overall endurance. Each combat could bring you down close to 0 or to 0, but you wouldn't be out for the day. And it works as a cap on abusive healing (both by requiring the use of surges AND by limiting your max HP at any time). </p><p></p><p>I liked the concept of Paragon Paths and Epic Destinies. Maybe instead of adding them onto your class and complicating things, maybe your class only provides ability up to a certain level, after which you need to start leveling up in a Paragon Path for a while and THEN into an Epic Destiny. It seems a bit silly that you pick your subclass at lv 3 and it's just what you are until the end of your career (baring multiclassing). Paragon Paths and Epic Destinies were a cool way to express the growth and progression of your character, with a fun variety of perequisite. Some could be simpler than others, with a few just being "Just keep doing the same thing but better" and others adding new aspects to characters like a dip into certain types of magic. </p><p></p><p>A 6th edition needs just a few more tactical levers to pull so we could bring back the Warlord and more Martial options... but not too much to mess with the sacro-saint "Theater of the Mind" style of play (AUGH am I the only one who think that sounds super elitist?) </p><p></p><p>And finally: If you're gonna have a HUGE spell list shared by every caster out there, PLEASE FOR THE LOVE OF ALL THE GODS organise it by LEVEL first and THEN alphabetically >< seriously, trying to pick spells in the PHB is a nightmare!</p></blockquote><p></p>
[QUOTE="Undrave, post: 7804080, member: 7015698"] Hello everyone, first post here adding some musing of my own (took me like three weeks to confirm my account...), though I admit I haven't read everything in this thread. I'd personally prefer if short-rest ressources were the norm and long rest ressources rarer, and possibly more impactful. I know people feel like limiting Spells FEELS more like Magic but it seems to me to just be habit at this point... but whatever. I would like to see the Social pillar almost completely divorced from your class and concentrated in your background. Your class should be about combat and some explorationabilities (with other backgrounds adding to Exploration more than Social). The Bard and MAYBE some Cleric domains would be the exception. I think it would help mitigate a lot of issues. I liked Healing Surges and would like to see them come back because I think they worked better than Hit Dice. They scaled better, were used as fuel for abilities AND, if the math was ajusted, could make combat more dangerous. This thing with Healing Surges is that you basically have only a small portion of your daily vitality available per encounter. If it represents stamina or luck or a combination, then it would make sense for it to run out faster than your overall endurance. Each combat could bring you down close to 0 or to 0, but you wouldn't be out for the day. And it works as a cap on abusive healing (both by requiring the use of surges AND by limiting your max HP at any time). I liked the concept of Paragon Paths and Epic Destinies. Maybe instead of adding them onto your class and complicating things, maybe your class only provides ability up to a certain level, after which you need to start leveling up in a Paragon Path for a while and THEN into an Epic Destiny. It seems a bit silly that you pick your subclass at lv 3 and it's just what you are until the end of your career (baring multiclassing). Paragon Paths and Epic Destinies were a cool way to express the growth and progression of your character, with a fun variety of perequisite. Some could be simpler than others, with a few just being "Just keep doing the same thing but better" and others adding new aspects to characters like a dip into certain types of magic. A 6th edition needs just a few more tactical levers to pull so we could bring back the Warlord and more Martial options... but not too much to mess with the sacro-saint "Theater of the Mind" style of play (AUGH am I the only one who think that sounds super elitist?) And finally: If you're gonna have a HUGE spell list shared by every caster out there, PLEASE FOR THE LOVE OF ALL THE GODS organise it by LEVEL first and THEN alphabetically >< seriously, trying to pick spells in the PHB is a nightmare! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6th edition - What do you want to see?
Top