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D&D 6th edition - What do you want to see?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7804180" data-attributes="member: 6775031"><p>Nothing on that list adds value to my campaign. I prefer things to be a little more Tolkien-esque.</p><p></p><p>Honestly, aside from the dragonborn, the rest of that list could be summarized as "crazy magic nonsense"; and even the dragonborn are a little far out there. It's fine if you're playing in an absurd ultra-magic setting, like the Forgotten Realms, but it doesn't fit with anything more mainstream.</p><p></p><p>I like the proficiency system in 5E, and the half-level bonus that came before it. I have nothing against a wizard and a fighter having the same chance to hit, all else being equal, because those other things are rarely equal.</p><p></p><p>I hate the concept of Hit Dice and healing surges, along with any game mechanic which hinges on the idea that a hit (within the game mechanics) isn't really a hit (within the narrative). The whole reason I'm relying on a huge system of game mechanics is so that it can tell us what happens next, whenever we take an action; so game mechanics that exist primarily for their own sake, without codified meaning within the narrative, are kind of pointless. Likewise, I'm not a fan of the whole "change any fluff you want, because the mechanics are the only thing that matter" thing.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7804180, member: 6775031"] Nothing on that list adds value to my campaign. I prefer things to be a little more Tolkien-esque. Honestly, aside from the dragonborn, the rest of that list could be summarized as "crazy magic nonsense"; and even the dragonborn are a little far out there. It's fine if you're playing in an absurd ultra-magic setting, like the Forgotten Realms, but it doesn't fit with anything more mainstream. I like the proficiency system in 5E, and the half-level bonus that came before it. I have nothing against a wizard and a fighter having the same chance to hit, all else being equal, because those other things are rarely equal. I hate the concept of Hit Dice and healing surges, along with any game mechanic which hinges on the idea that a hit (within the game mechanics) isn't really a hit (within the narrative). The whole reason I'm relying on a huge system of game mechanics is so that it can tell us what happens next, whenever we take an action; so game mechanics that exist primarily for their own sake, without codified meaning within the narrative, are kind of pointless. Likewise, I'm not a fan of the whole "change any fluff you want, because the mechanics are the only thing that matter" thing. [/QUOTE]
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D&D 6th edition - What do you want to see?
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