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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Undrave" data-source="post: 7805682" data-attributes="member: 7015698"><p>If D&D were to cut out classes entirely it would probably lose a lot of players who just LIKE class-base mechanic. Especially since it's a rarer and rarer breed of RPG, if you're looking at the wider market...</p><p></p><p></p><p></p><p>The problem with Save-or-Die is that they're a bad game mechanic. It's why modern boardgames don't have 'Skip a turn' mechanics (though I would argue SOME mechanics are almost the same but that's a topic for a different discussion) and almost never have player elimination rules. At least if they're not war themed.</p><p></p><p>It's just not fun for a random roll of ONE die to just destroy everything you've invested into with little recourse.</p><p></p><p>Of course, Save-or-Die make sense for stuff like a Gorgon's petrification gaze narratively, and it's no doubt dramatic, but here we see the Narration aspect of D&D clashing against its Game aspect... In the end a decision was made that they are selling a GAME first and foremost.</p><p></p><p>Wether or not that's preferable is up for personal choice, but I get the feeling it's working enough for D&D's bottomline to just keep it that way... Though that could be an interesting optional rule to throw with enough warnings.</p></blockquote><p></p>
[QUOTE="Undrave, post: 7805682, member: 7015698"] If D&D were to cut out classes entirely it would probably lose a lot of players who just LIKE class-base mechanic. Especially since it's a rarer and rarer breed of RPG, if you're looking at the wider market... The problem with Save-or-Die is that they're a bad game mechanic. It's why modern boardgames don't have 'Skip a turn' mechanics (though I would argue SOME mechanics are almost the same but that's a topic for a different discussion) and almost never have player elimination rules. At least if they're not war themed. It's just not fun for a random roll of ONE die to just destroy everything you've invested into with little recourse. Of course, Save-or-Die make sense for stuff like a Gorgon's petrification gaze narratively, and it's no doubt dramatic, but here we see the Narration aspect of D&D clashing against its Game aspect... In the end a decision was made that they are selling a GAME first and foremost. Wether or not that's preferable is up for personal choice, but I get the feeling it's working enough for D&D's bottomline to just keep it that way... Though that could be an interesting optional rule to throw with enough warnings. [/QUOTE]
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