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*Dungeons & Dragons
D&D 6th edition - What do you want to see?
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<blockquote data-quote="R_J_K75" data-source="post: 7806099" data-attributes="member: 6921294"><p>I understand, its just a personal preference of mine. I can understand the drawbacks of removing the class system, for one its a way of establishing yourself not only in the gaming community among your peers, i.e., I'm currently playing a 7th lvl human paladin, and but also in the game itself. Counter to that though I just always found that limiting. To use a real world example, (if you consider your class as your occupation), as a Mechanical Design Drafter by trade, Im often asked to do other things outside of that primary role to which Ive picked up other unrelated skills. Outside of my professional life I have other skills, interest and hobbies. I'd just like to see more options like this in the character creation, but I certainly wouldnt expect them to change a major game component on my account. Perhaps a modular template like class system rather than a linear or tree-like one would suit this better. I'd even settle for an optional set of rules, but then again probably more trouble for them than its worth to suit a small segment of the market. </p><p></p><p></p><p></p><p>I too have felt the pain from one random die roll, and it really sucks when you're on the losing end. Though I cant argue that I haven't felt suspense or thought I had that much to lose since that mechanic has been removed from the game. I suppose it may still be there in the game and Im just not using the mechanics to my advantage but telling a player "make your 2nd save vs. petrifaction" or "go ahead slugger, you've made 2 death saves, 1 more and you'll be up and at 'em" just sometimes doesn't have the same ring as "YOU'RE DEAD"! I can honestly say Ive never killed a PC premeditated. Sometimes the dice just dont go a players way and they need to accept that and move on.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 7806099, member: 6921294"] I understand, its just a personal preference of mine. I can understand the drawbacks of removing the class system, for one its a way of establishing yourself not only in the gaming community among your peers, i.e., I'm currently playing a 7th lvl human paladin, and but also in the game itself. Counter to that though I just always found that limiting. To use a real world example, (if you consider your class as your occupation), as a Mechanical Design Drafter by trade, Im often asked to do other things outside of that primary role to which Ive picked up other unrelated skills. Outside of my professional life I have other skills, interest and hobbies. I'd just like to see more options like this in the character creation, but I certainly wouldnt expect them to change a major game component on my account. Perhaps a modular template like class system rather than a linear or tree-like one would suit this better. I'd even settle for an optional set of rules, but then again probably more trouble for them than its worth to suit a small segment of the market. I too have felt the pain from one random die roll, and it really sucks when you're on the losing end. Though I cant argue that I haven't felt suspense or thought I had that much to lose since that mechanic has been removed from the game. I suppose it may still be there in the game and Im just not using the mechanics to my advantage but telling a player "make your 2nd save vs. petrifaction" or "go ahead slugger, you've made 2 death saves, 1 more and you'll be up and at 'em" just sometimes doesn't have the same ring as "YOU'RE DEAD"! I can honestly say Ive never killed a PC premeditated. Sometimes the dice just dont go a players way and they need to accept that and move on. [/QUOTE]
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D&D 6th edition - What do you want to see?
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