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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Hurin70" data-source="post: 7806119" data-attributes="member: 6875491"><p>Yes, well said.</p><p></p><p></p><p></p><p>I find the 5e Fighter much more boring -- at least the 4e version had some interesting powers. Doing basic attacks all day long, like the 5e fighter, gets boring faster for me at least. </p><p></p><p>As to the Ranger, I liked what 4e did because I like the concept of a purely Martial Ranger, whose power comes from skill at arms, rather than from spells (even if, admittedly, the 4e Ranger had some crazy spell-like abilities). </p><p></p><p>To me, the Warlord was never about DPR (at least for himself). I liked the fact that I could be an effective healer/buffer as a Martial combatant; I've never really liked playing a healer, but I did like playing a Warlord. And I loved roleplaying as the salty drill sergeant, or the commander who leads from the front. Good times.</p></blockquote><p></p>
[QUOTE="Hurin70, post: 7806119, member: 6875491"] Yes, well said. I find the 5e Fighter much more boring -- at least the 4e version had some interesting powers. Doing basic attacks all day long, like the 5e fighter, gets boring faster for me at least. As to the Ranger, I liked what 4e did because I like the concept of a purely Martial Ranger, whose power comes from skill at arms, rather than from spells (even if, admittedly, the 4e Ranger had some crazy spell-like abilities). To me, the Warlord was never about DPR (at least for himself). I liked the fact that I could be an effective healer/buffer as a Martial combatant; I've never really liked playing a healer, but I did like playing a Warlord. And I loved roleplaying as the salty drill sergeant, or the commander who leads from the front. Good times. [/QUOTE]
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D&D 6th edition - What do you want to see?
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