Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6th edition - What do you want to see?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nebulous" data-source="post: 7806585" data-attributes="member: 31465"><p>Mighty Deed of Arms: <em>Warriors earn their gold with</em></p><p><em>pure physical prowess. They swing across chapels on</em></p><p><em>chandelier chains, bash through iron-banded oaken</em></p><p><em>doors, and leap over chasms in pursuit of their foes.</em></p><p><em>When locked in mortal melee, their mighty deeds of</em></p><p><em>arms turn the course of battle: a brazen bull rush to</em></p><p><em>push back the enemy lines, a swinging flail to entangle</em></p><p><em>the beastman’s sword arm, or a well-placed dagger</em></p><p><em>through the enemy knight’s visor.</em></p><p><em></em></p><p><em>Prior to any attack roll, a warrior can declare a Mighty</em></p><p><em>Deed of Arms, or for short, a Deed. This Deed is a</em></p><p><em>dramatic combat maneuver within the scope of the</em></p><p><em>current combat. For example, a warrior may try to</em></p><p><em>disarm an enemy with his next attack, or trip the opponent,</em></p><p><em>or smash him backward to open access to a</em></p><p><em>nearby corridor. The Deed does not increase damage</em></p><p><em>but could have some other combat effect: pushing</em></p><p><em>back an enemy, tripping or entangling him, temporarily</em></p><p><em>blinding him, and so on.</em></p><p><em></em></p><p><em>The warrior’s deed die determines the Deed’s success.</em></p><p><em>This is the same die used for the warrior’s attack</em></p><p><em>and damage modifier each round. If the deed die is</em></p><p><em>a 3 or higher, and the attack lands (e.g., the total attack</em></p><p><em>roll exceeds the target’s AC), the Deed succeeds. If</em></p><p><em>the deed die is a 2 or less, or the overall attack fails,</em></p><p><em>the Deed fails as well.</em></p><p></p><p>So it is a d3 at 1st level that you roll alongside your attacks. It is a simple system. It SEEMS like it would mesh with 5e, but every other class might feel left out when the fighter is doing all this cool crap (and logical simple things) that they can't expressly attempt. But DAMN - that would turn your vanilla fighter into one whopping interesting class.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7806585, member: 31465"] Mighty Deed of Arms: [I]Warriors earn their gold with pure physical prowess. They swing across chapels on chandelier chains, bash through iron-banded oaken doors, and leap over chasms in pursuit of their foes. When locked in mortal melee, their mighty deeds of arms turn the course of battle: a brazen bull rush to push back the enemy lines, a swinging flail to entangle the beastman’s sword arm, or a well-placed dagger through the enemy knight’s visor. Prior to any attack roll, a warrior can declare a Mighty Deed of Arms, or for short, a Deed. This Deed is a dramatic combat maneuver within the scope of the current combat. For example, a warrior may try to disarm an enemy with his next attack, or trip the opponent, or smash him backward to open access to a nearby corridor. The Deed does not increase damage but could have some other combat effect: pushing back an enemy, tripping or entangling him, temporarily blinding him, and so on. The warrior’s deed die determines the Deed’s success. This is the same die used for the warrior’s attack and damage modifier each round. If the deed die is a 3 or higher, and the attack lands (e.g., the total attack roll exceeds the target’s AC), the Deed succeeds. If the deed die is a 2 or less, or the overall attack fails, the Deed fails as well.[/I] So it is a d3 at 1st level that you roll alongside your attacks. It is a simple system. It SEEMS like it would mesh with 5e, but every other class might feel left out when the fighter is doing all this cool crap (and logical simple things) that they can't expressly attempt. But DAMN - that would turn your vanilla fighter into one whopping interesting class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6th edition - What do you want to see?
Top