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D&D 6th edition - What do you want to see?
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<blockquote data-quote="robus" data-source="post: 7808212" data-attributes="member: 6801558"><p>The rules are finally "good enough and simple enough" IMHO. They support the goals of a successful D&D game which is everyone having fun participating in a fantasy adventure without having to be an expert, which is why the player base is exploding and pulling in people who aren't particularly nerdy but love the escapist fun that a TTRPG can provide.</p><p></p><p>I know I certainly enjoy getting away from my computer and sitting around a table with real people and telling wild stories <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (not to take anything away from those who play via computer, of course, but I don't think that's the majority?).</p><p></p><p>To majorly mess with this success, just to "refresh" the ruleset, would be a big mistake IMHO. There's a <s>gritty</s> crunchy option available to those who want it (in PathFinder 2, or other RPGs). D&D needs to keep its grip on being the most popular RPG, and that means a stable rules base that people can become familiar with (and eventually expert).</p><p></p><p>The way to keep things fresh (IMHO) is to, slowly, expand the available classes, introduce new spells & monsters and settings to go with them. And of course adventures.</p><p></p><p>And finally a book they should absolutely produce is a more friendly guide to DMing. The DMG is terrible for new DMs, IMHO, and D&D needs more and more DMs. "How to become a great DM" or some such. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>(Edited before someone flags "gritty" here too!)</p></blockquote><p></p>
[QUOTE="robus, post: 7808212, member: 6801558"] The rules are finally "good enough and simple enough" IMHO. They support the goals of a successful D&D game which is everyone having fun participating in a fantasy adventure without having to be an expert, which is why the player base is exploding and pulling in people who aren't particularly nerdy but love the escapist fun that a TTRPG can provide. I know I certainly enjoy getting away from my computer and sitting around a table with real people and telling wild stories :) (not to take anything away from those who play via computer, of course, but I don't think that's the majority?). To majorly mess with this success, just to "refresh" the ruleset, would be a big mistake IMHO. There's a [S]gritty[/S] crunchy option available to those who want it (in PathFinder 2, or other RPGs). D&D needs to keep its grip on being the most popular RPG, and that means a stable rules base that people can become familiar with (and eventually expert). The way to keep things fresh (IMHO) is to, slowly, expand the available classes, introduce new spells & monsters and settings to go with them. And of course adventures. And finally a book they should absolutely produce is a more friendly guide to DMing. The DMG is terrible for new DMs, IMHO, and D&D needs more and more DMs. "How to become a great DM" or some such. :) (Edited before someone flags "gritty" here too!) [/QUOTE]
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