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D&D Action Economy - Alternative
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<blockquote data-quote="GMMichael" data-source="post: 7464806" data-attributes="member: 6685730"><p>I'm playing around with some rules, hoping to mess with how D&D combat feels...but not too much. </p><p></p><p>Instead of movement, action, reaction, and unlimited saving throws, a character would get four actions:</p><p></p><p>Fight / magic: attack or cast a spell</p><p></p><p>Movement: change position on the map, all at one time</p><p></p><p>Defense: make a saving throw or dodge</p><p></p><p>Free: your choice of one of the above.</p><p></p><p>You could take actions on your turn, or use them as reactions. So a fight action as a reaction resembles an opportunity attack, or a defense action as a reaction resembles a saving throw. The free action allows you to double up on an action, so two fights would be a full attack, two movements would be a sprint, or two defenses a full defense.</p><p></p><p>One immediate consequence is that without unlimited saves, a character has to think about what potential attacks he'd like to avoid (like when that dragon breath comes out). What other consequences do you see? Does this make combat more tactical, make casters too dangerous, ruin the entire reaction mechanic (okay ignore that, because it's probably true)? Is it still D&D combat, or a completely different beast?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7464806, member: 6685730"] I'm playing around with some rules, hoping to mess with how D&D combat feels...but not too much. Instead of movement, action, reaction, and unlimited saving throws, a character would get four actions: Fight / magic: attack or cast a spell Movement: change position on the map, all at one time Defense: make a saving throw or dodge Free: your choice of one of the above. You could take actions on your turn, or use them as reactions. So a fight action as a reaction resembles an opportunity attack, or a defense action as a reaction resembles a saving throw. The free action allows you to double up on an action, so two fights would be a full attack, two movements would be a sprint, or two defenses a full defense. One immediate consequence is that without unlimited saves, a character has to think about what potential attacks he'd like to avoid (like when that dragon breath comes out). What other consequences do you see? Does this make combat more tactical, make casters too dangerous, ruin the entire reaction mechanic (okay ignore that, because it's probably true)? Is it still D&D combat, or a completely different beast? [/QUOTE]
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