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D&D Action Economy - Alternative
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<blockquote data-quote="Li Shenron" data-source="post: 7464911" data-attributes="member: 1465"><p>It is very hard to say, because such changes will have huge repercussions to class balance as well as to combat dynamics.</p><p></p><p>I would not worry too much about the variant combat rules threatening fidelity to D&D. The way I see it, combat action economy is not essential to D&D tradition, and in any case in your game you can do what you want.</p><p></p><p>But the part about being forced to <em>actively choose</em> when defending yourself (limited saving throws and armor bonus uses), well THAT is indeed unprecedented in D&D, as far as I know. Defense in D&D has always been passive, and even variant systems which have you roll AC didn't limit your bonus to a number of times. I am not saying it can't be done, and even in 5e you actually do have something already that costs an action in exchange for boosted defense: Dodge. </p><p></p><p>Overall, I would expect these rules to make combat slightly more random and risky, increasing the player's tension. It then depends if your players like that or not, also considering the additional bookkeeping required (since actions and reactions are a shared resource, each player has to remember what actions were already taken).</p><p></p><p>You might also want to check if you're sure you want the possibility of casting 2 spells of any kind in a round, or if this needs the same restriction as for bonus action spells.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7464911, member: 1465"] It is very hard to say, because such changes will have huge repercussions to class balance as well as to combat dynamics. I would not worry too much about the variant combat rules threatening fidelity to D&D. The way I see it, combat action economy is not essential to D&D tradition, and in any case in your game you can do what you want. But the part about being forced to [I]actively choose[/I] when defending yourself (limited saving throws and armor bonus uses), well THAT is indeed unprecedented in D&D, as far as I know. Defense in D&D has always been passive, and even variant systems which have you roll AC didn't limit your bonus to a number of times. I am not saying it can't be done, and even in 5e you actually do have something already that costs an action in exchange for boosted defense: Dodge. Overall, I would expect these rules to make combat slightly more random and risky, increasing the player's tension. It then depends if your players like that or not, also considering the additional bookkeeping required (since actions and reactions are a shared resource, each player has to remember what actions were already taken). You might also want to check if you're sure you want the possibility of casting 2 spells of any kind in a round, or if this needs the same restriction as for bonus action spells. [/QUOTE]
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