Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Action Economy - Alternative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 7465679" data-attributes="member: 6685730"><p>Adding to OP. I'd be leaving in passive AC (because who doesn't love finding out that their attack was worthless?), but the Defense action would be a choice between Dodging or Saving. [MENTION=6775031]Saelorn[/MENTION]: so tanking hits would still be possible - just not tanking spells/saves.</p><p></p><p></p><p>I hope that the stigma over this would be lessened, since the free action would give other characters the chance to act twice as well. Maybe characters with a higher initiative score can react, attempting to disrupt the spell?</p><p></p><p></p><p>Pretty harsh that a shield would work, however poorly, regardless of the attacker's skill. But I have to agree with you (DW?) that shields and armor should use separate rules. It would make sense for the shield bonus to apply only with a Defense action, though.</p><p></p><p>One consequence of the proposed system is that the most productive characters are the ones who have someone to attack, something to defend against, and somewhere to go. Otherwise, you're potentially missing out on actions you could be taking. Maybe not a flaw though - that's a pretty standard D&D feature too, isn't it? You don't move every turn, don't save every turn, sometimes don't even attack.</p><p></p><p>One feature I'm hoping to see is that combat becomes more fluid, since you can react at just about any time. If there's a timing issue, just compare your initiative to that of your opponent. If yours is higher, maybe you get to decide whose reaction happens first?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7465679, member: 6685730"] Adding to OP. I'd be leaving in passive AC (because who doesn't love finding out that their attack was worthless?), but the Defense action would be a choice between Dodging or Saving. [MENTION=6775031]Saelorn[/MENTION]: so tanking hits would still be possible - just not tanking spells/saves. I hope that the stigma over this would be lessened, since the free action would give other characters the chance to act twice as well. Maybe characters with a higher initiative score can react, attempting to disrupt the spell? Pretty harsh that a shield would work, however poorly, regardless of the attacker's skill. But I have to agree with you (DW?) that shields and armor should use separate rules. It would make sense for the shield bonus to apply only with a Defense action, though. One consequence of the proposed system is that the most productive characters are the ones who have someone to attack, something to defend against, and somewhere to go. Otherwise, you're potentially missing out on actions you could be taking. Maybe not a flaw though - that's a pretty standard D&D feature too, isn't it? You don't move every turn, don't save every turn, sometimes don't even attack. One feature I'm hoping to see is that combat becomes more fluid, since you can react at just about any time. If there's a timing issue, just compare your initiative to that of your opponent. If yours is higher, maybe you get to decide whose reaction happens first? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Action Economy - Alternative
Top