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D&D Adds Two New Books to 2025 Slate, Including New Eberron Book
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<blockquote data-quote="Staffan" data-source="post: 9569143" data-attributes="member: 907"><p>I actually don't like this version of the greater marks, because it ties the higher-level abilities to classes. Say you have the Mark of Handling, giving you power over animals. In 3e, the Least mark gave you <em>calm animal</em>, <em>charm animal</em>, or <em>speak with animals</em>. Upgrading to Lesser got you <em>dominate animal</em> or <em>greater magic fang</em>, and Greater got <em>animal growth</em> or <em>summon nature's ally V</em>. So, the 5e equivalent would be to become a druid, or possibly a beastmaster ranger... but those all come with a whole host of <strong>other</strong> abilities. The Mark of Handling shouldn't let you <em>call lightning</em> or <em>heat metal</em> or <em>rusting grasp</em>. I mean, sure, you could play a druid and just not use those abilities, but that's a pretty severe nerf. Druids in particular also come with quite a bit of other baggage in being a guardian of nature and such. But that's not what the Mark of Handling is about. It's not about befriending animals – it's about commanding them, and in the long term changing them (3e even had a template for animals that had been bred by House Vadalis to be harder better faster stronger). You're not in harmony with nature, you are telling nature to sit down and shut up because I'm the one in charge, Balinor-damn-it.</p><p></p><p>Further, it means you can't combine them with <strong>other</strong> classes. One of the neat things about 3e dragonmarks was that you could use them to add some magic that would normally be outside your wheelhouse. You could be a wizard with the Mark of Healing, adding some healing to your repertoire. Or maybe a fighter with the Mark of Making, fighting beside your Warforged buddy and then healing them afterward. If higher-level Marks are restricted to being class abilities, all of that goes away.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9569143, member: 907"] I actually don't like this version of the greater marks, because it ties the higher-level abilities to classes. Say you have the Mark of Handling, giving you power over animals. In 3e, the Least mark gave you [I]calm animal[/I], [I]charm animal[/I], or [I]speak with animals[/I]. Upgrading to Lesser got you [I]dominate animal[/I] or [I]greater magic fang[/I], and Greater got [I]animal growth[/I] or [I]summon nature's ally V[/I]. So, the 5e equivalent would be to become a druid, or possibly a beastmaster ranger... but those all come with a whole host of [B]other[/B] abilities. The Mark of Handling shouldn't let you [I]call lightning[/I] or [I]heat metal[/I] or [I]rusting grasp[/I]. I mean, sure, you could play a druid and just not use those abilities, but that's a pretty severe nerf. Druids in particular also come with quite a bit of other baggage in being a guardian of nature and such. But that's not what the Mark of Handling is about. It's not about befriending animals – it's about commanding them, and in the long term changing them (3e even had a template for animals that had been bred by House Vadalis to be harder better faster stronger). You're not in harmony with nature, you are telling nature to sit down and shut up because I'm the one in charge, Balinor-damn-it. Further, it means you can't combine them with [B]other[/B] classes. One of the neat things about 3e dragonmarks was that you could use them to add some magic that would normally be outside your wheelhouse. You could be a wizard with the Mark of Healing, adding some healing to your repertoire. Or maybe a fighter with the Mark of Making, fighting beside your Warforged buddy and then healing them afterward. If higher-level Marks are restricted to being class abilities, all of that goes away. [/QUOTE]
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