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D&D Adds Two New Books to 2025 Slate, Including New Eberron Book
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9570134" data-attributes="member: 6802378"><p>Source: wikipedia</p><p></p><p>A <strong>splatbook</strong> is a <a href="https://en.wikipedia.org/wiki/Sourcebook" target="_blank">sourcebook</a> for a particular <a href="https://en.wikipedia.org/wiki/Role-playing_game" target="_blank">role-playing game</a> (RPG) that is not needed for play, but is devoted to a particular facet, <a href="https://en.wikipedia.org/wiki/Character_class" target="_blank">character class</a>, or fictional <a href="https://en.wikipedia.org/wiki/Political_faction" target="_blank">faction</a>, providing additional background details and rules options. For example, a "swords and sorcery" fantasy game might offer splatbooks for each of the races in the setting: humans, dwarves, elves, and others.</p><p></p><p>The term "splatbook" arose in the 1990s. It originally described the sourcebooks published in the early 1990s by <a href="https://en.wikipedia.org/wiki/White_Wolf_Game_Studio" target="_blank">White Wolf Game Studio</a> for its <a href="https://en.wikipedia.org/wiki/World_of_Darkness" target="_blank">World of Darkness</a> games.<a href="<a href="https://en.wikipedia.org/wiki/Splatbook#cite_note-designers-1" target="_blank">Splatbook - Wikipedia</a>"><span>[</span>1<span>]</span></a> Many of these books were titled using similar patterns: <em>clan</em>books in <em><a href="https://en.wikipedia.org/wiki/Vampire:_The_Masquerade" target="_blank">Vampire: The Masquerade</a></em>, <em>tribe</em>books for <em><a href="https://en.wikipedia.org/wiki/Werewolf:_The_Apocalypse" target="_blank">Werewolf: The Apocalypse</a></em>, <em>tradition</em>books for <em><a href="https://en.wikipedia.org/wiki/Mage:_The_Ascension" target="_blank">Mage: The Ascension</a></em>, and so forth. In newsgroups, these were called <strong>*books</strong> (the <a href="https://en.wikipedia.org/wiki/Asterisk" target="_blank">asterisk</a> on a computer keyboard being used as a <a href="https://en.wikipedia.org/wiki/Wildcard_character" target="_blank">wildcard character</a>). Since the asterisk is also known as a "splat", this gave rise to the term "splatbook".</p><p></p><p>-----</p><p></p><p>We aren't going to see the ardling and glitchling without a new playtext. </p><p></p><p>My suggestion for glitchlings is about the vestigial wings, their mark of identity. If the glitchling is falling but she can use the wings, then a jump check, if it is succes the damage by fall is reduced. If it falls then she suffers a level of exhaustion. Several jump checks are possible. </p><p></p><p>In a higher level they can glade, using a jump check to ascend higher. </p><p></p><p>* The ardlings are going to need a lot of playtest because the concept may be potential interesting but they are too furry to be celestials, and too celestial to be furries. Maybe they are linked to the guardinals. </p><p></p><p>The origin I would give them is in the past they weren't so good spirits, and then the punishment or penance was to live like animals in the Beastlands or another celestial plane. When they were forgiven they choose to show animal heads as a sign their punishment had ended and they had earned the right to be readmited in the upper planes. Other times they show animal-heads as sign of pride, like a trophy or medal, because they could survive like sentient animals in the Beastlands or another penance domain. Or maybe they would rather to show a cute animal head because the original shapes were too horrible for the celestial criteria, when they were infernals who found the redemption. This should be a better explanation than furries with paladin gifts.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9570134, member: 6802378"] Source: wikipedia A [B]splatbook[/B] is a [URL='https://en.wikipedia.org/wiki/Sourcebook']sourcebook[/URL] for a particular [URL='https://en.wikipedia.org/wiki/Role-playing_game']role-playing game[/URL] (RPG) that is not needed for play, but is devoted to a particular facet, [URL='https://en.wikipedia.org/wiki/Character_class']character class[/URL], or fictional [URL='https://en.wikipedia.org/wiki/Political_faction']faction[/URL], providing additional background details and rules options. For example, a "swords and sorcery" fantasy game might offer splatbooks for each of the races in the setting: humans, dwarves, elves, and others. The term "splatbook" arose in the 1990s. It originally described the sourcebooks published in the early 1990s by [URL='https://en.wikipedia.org/wiki/White_Wolf_Game_Studio']White Wolf Game Studio[/URL] for its [URL='https://en.wikipedia.org/wiki/World_of_Darkness']World of Darkness[/URL] games.<a href="[URL="https://en.wikipedia.org/wiki/Splatbook#cite_note-designers-1"]Splatbook - Wikipedia[/URL]"><span>[</span>1<span>]</span></a> Many of these books were titled using similar patterns: [I]clan[/I]books in [I][URL='https://en.wikipedia.org/wiki/Vampire:_The_Masquerade']Vampire: The Masquerade[/URL][/I], [I]tribe[/I]books for [I][URL='https://en.wikipedia.org/wiki/Werewolf:_The_Apocalypse']Werewolf: The Apocalypse[/URL][/I], [I]tradition[/I]books for [I][URL='https://en.wikipedia.org/wiki/Mage:_The_Ascension']Mage: The Ascension[/URL][/I], and so forth. In newsgroups, these were called [B]*books[/B] (the [URL='https://en.wikipedia.org/wiki/Asterisk']asterisk[/URL] on a computer keyboard being used as a [URL='https://en.wikipedia.org/wiki/Wildcard_character']wildcard character[/URL]). Since the asterisk is also known as a "splat", this gave rise to the term "splatbook". ----- We aren't going to see the ardling and glitchling without a new playtext. My suggestion for glitchlings is about the vestigial wings, their mark of identity. If the glitchling is falling but she can use the wings, then a jump check, if it is succes the damage by fall is reduced. If it falls then she suffers a level of exhaustion. Several jump checks are possible. In a higher level they can glade, using a jump check to ascend higher. * The ardlings are going to need a lot of playtest because the concept may be potential interesting but they are too furry to be celestials, and too celestial to be furries. Maybe they are linked to the guardinals. The origin I would give them is in the past they weren't so good spirits, and then the punishment or penance was to live like animals in the Beastlands or another celestial plane. When they were forgiven they choose to show animal heads as a sign their punishment had ended and they had earned the right to be readmited in the upper planes. Other times they show animal-heads as sign of pride, like a trophy or medal, because they could survive like sentient animals in the Beastlands or another penance domain. Or maybe they would rather to show a cute animal head because the original shapes were too horrible for the celestial criteria, when they were infernals who found the redemption. This should be a better explanation than furries with paladin gifts. [/QUOTE]
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