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D&D Adventure Game or 3e Core Rules?
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<blockquote data-quote="Jasperak" data-source="post: 264592" data-attributes="member: 2487"><p>I have introduced groups to 3e with both. Both groups were 15 year+ 1e groups that did not play 2e. While I found the adventure game easier to start with, the first group quickly out grew it and wanted to try the full game. I started the second group with just the core and while the character generation process has taken ages, I think it went well, but again way too long.</p><p></p><p>If I were to introduce another group I would start with the adventure game with the pregens and play through about 2 or 3 levels then move to the Core rulebooks.</p><p></p><p>I like that because it lets the group start quickly without any of the character generation problems, so that they can quickly learn the basics. By the time they have reached third level or so they would have enough knowledge of the rules to be able to choose the feats that would benefit their style more. </p><p></p><p>Truth be told though, while I toyed with the idea of extrapolating the rules from the adventure game so that the players could make their own characters, it might be self-defeating, since the goal of the adventure game is to get the players involved quickly.</p><p></p><p>Also I would think that if a group wanted to play by the simple rules, they would have been playing OD&D all along. Since you seem to be starting with a completely fresh group, you may be allright, but I would suggest you get them to kill their first goblin as quick as possible.</p></blockquote><p></p>
[QUOTE="Jasperak, post: 264592, member: 2487"] I have introduced groups to 3e with both. Both groups were 15 year+ 1e groups that did not play 2e. While I found the adventure game easier to start with, the first group quickly out grew it and wanted to try the full game. I started the second group with just the core and while the character generation process has taken ages, I think it went well, but again way too long. If I were to introduce another group I would start with the adventure game with the pregens and play through about 2 or 3 levels then move to the Core rulebooks. I like that because it lets the group start quickly without any of the character generation problems, so that they can quickly learn the basics. By the time they have reached third level or so they would have enough knowledge of the rules to be able to choose the feats that would benefit their style more. Truth be told though, while I toyed with the idea of extrapolating the rules from the adventure game so that the players could make their own characters, it might be self-defeating, since the goal of the adventure game is to get the players involved quickly. Also I would think that if a group wanted to play by the simple rules, they would have been playing OD&D all along. Since you seem to be starting with a completely fresh group, you may be allright, but I would suggest you get them to kill their first goblin as quick as possible. [/QUOTE]
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D&D Adventure Game or 3e Core Rules?
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