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<blockquote data-quote="JohnSnow" data-source="post: 5270632" data-attributes="member: 32164"><p>I'll try to keep my list to things I feel actually originated with (or found their first full expression in) <em>Dungeons & Dragons</em>...</p><p></p><p>- The tavern party.</p><p>- The caravan guard adventure (this may be stolen from Westerns).</p><p>- "Kill monsters and take their stuff."</p><p>- Dungeon adventuring (although the "descent into the underworld" adventure is as old as myth).</p><p>- Adventuring spellcaster priests.</p><p>- Demons vs. Devils</p><p>- The gelatinous cube and other "dungeon cleaning" monsters.</p><p>- Dragons color-coded for your convenience.</p><p>- Death-trap dungeons set up by mad arch-wizards</p><p>- Planar adventures and transplanar travel.</p><p>- Lawful Good/Chaotic Evil/etc.</p><p>- Bag of Holding.</p><p>- Gnolls.</p><p>- Beholders.</p><p>- Mind Flayers.</p><p>- Ebony-skinned elves (drow).</p><p>- Trolls that regenerate.</p><p>- The henchmen sidekick.</p><p></p><p>Many D&Disms are so well-established that, in many places, you run into them more than the myths on which they were based. And that's ignoring ALL of the conventions of modern adventure gaming that originated with D&D, like hit points, classes, levels, XP, and so forth. D&D set the standard so solidly that for years, games basically defined themselves by how they compared to it.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5270632, member: 32164"] I'll try to keep my list to things I feel actually originated with (or found their first full expression in) [I]Dungeons & Dragons[/I]... - The tavern party. - The caravan guard adventure (this may be stolen from Westerns). - "Kill monsters and take their stuff." - Dungeon adventuring (although the "descent into the underworld" adventure is as old as myth). - Adventuring spellcaster priests. - Demons vs. Devils - The gelatinous cube and other "dungeon cleaning" monsters. - Dragons color-coded for your convenience. - Death-trap dungeons set up by mad arch-wizards - Planar adventures and transplanar travel. - Lawful Good/Chaotic Evil/etc. - Bag of Holding. - Gnolls. - Beholders. - Mind Flayers. - Ebony-skinned elves (drow). - Trolls that regenerate. - The henchmen sidekick. Many D&Disms are so well-established that, in many places, you run into them more than the myths on which they were based. And that's ignoring ALL of the conventions of modern adventure gaming that originated with D&D, like hit points, classes, levels, XP, and so forth. D&D set the standard so solidly that for years, games basically defined themselves by how they compared to it. [/QUOTE]
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