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<blockquote data-quote="Ariosto" data-source="post: 5271674" data-attributes="member: 80487"><p>"Much larger than even the biggest dungeon" is pure nonsense without whatever anachronistic, arbitrary limitation you are imposing on "dungeon". In the event, even D1 was but a <em>dungeon module</em>!</p><p></p><p></p><p>Ah, mind flayers (The Strategic Review Vol. 2, Issue 2; also in Supp. III), aboleths (Monster Manual) and drow (MM mention) appeared long before the term "underdark" -- which, IIRC, I first encountered in the <em>Dungeoneer's Survival Guide</em> (1986). Your notion of it as something apart from the "underworld" or "dungeons" is maybe not even to be found therein. I certainly did not see it in the D modules.</p><p></p><p>Where there are no literal rooms, one can -- like adventure-game programmers -- work in terms of conceptual "rooms" (perhaps called spaces/ places/ encounters/ scenes or whatever).</p><p></p><p>D1 is an example of one implementation, but it is hardly the first appearance of the concept of a vast underground domain in D&D. I reckon it is in fact implicit in the very term Under<em>world</em>, which also evokes the very ancient nature of this concept. </p><p></p><p>That in turn may suggest that it is not especially a "D&D trope". Was Lewis using a "D&D trope" two decades prior to D&D? No, he was using an archetypal element of myth and legend!</p><p></p><p>Here is that picture from the first Basic Set (1977). It's pretty clearly not to a scale. </p><p></p><p><img src="http://www.necromancergames.com/images/skull_dungeon.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Ariosto, post: 5271674, member: 80487"] "Much larger than even the biggest dungeon" is pure nonsense without whatever anachronistic, arbitrary limitation you are imposing on "dungeon". In the event, even D1 was but a [i]dungeon module[/i]! Ah, mind flayers (The Strategic Review Vol. 2, Issue 2; also in Supp. III), aboleths (Monster Manual) and drow (MM mention) appeared long before the term "underdark" -- which, IIRC, I first encountered in the [i]Dungeoneer's Survival Guide[/i] (1986). Your notion of it as something apart from the "underworld" or "dungeons" is maybe not even to be found therein. I certainly did not see it in the D modules. Where there are no literal rooms, one can -- like adventure-game programmers -- work in terms of conceptual "rooms" (perhaps called spaces/ places/ encounters/ scenes or whatever). D1 is an example of one implementation, but it is hardly the first appearance of the concept of a vast underground domain in D&D. I reckon it is in fact implicit in the very term Under[i]world[/i], which also evokes the very ancient nature of this concept. That in turn may suggest that it is not especially a "D&D trope". Was Lewis using a "D&D trope" two decades prior to D&D? No, he was using an archetypal element of myth and legend! Here is that picture from the first Basic Set (1977). It's pretty clearly not to a scale. [IMG]http://www.necromancergames.com/images/skull_dungeon.jpg[/IMG] [/QUOTE]
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