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D&D Adventurers League Unveils New DungeonCraft Document with Planescape In Focus
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<blockquote data-quote="Von Ether" data-source="post: 9190824" data-attributes="member: 15582"><p>Nothing is stopping people from writing their own Planescape adventures whichever fashion they prefer for the DMs Guild.</p><p></p><p>These guidelines only apply if the writer wants their adventures considered for Planescape Adventurers League adventures, which is a more codified way to play the game as it allows the same PC to advance over time at different tables filled with complete strangers. If that level of codification bothers you, I suggest you avoiding Living campaigns and Adventurers League.</p><p></p><p>To sum up, your statement is not wrong. D&D 5e in general does have stricter writer's guidelines and procedures that make it more tempting to write for another game system with less editorial requirements. These guidelines above, however, are part of style of play that needs more guiderails than your usual table does.</p><p></p><p>And to also be honest, more companies with SRDs should put out style guides to ensure their 3 PP maintain consistency.</p><p></p><p>OTH, I don't blame you. The RPGA is why we went from 3.0 to 3.5 so quickly and why 3.5 had more rules.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 9190824, member: 15582"] Nothing is stopping people from writing their own Planescape adventures whichever fashion they prefer for the DMs Guild. These guidelines only apply if the writer wants their adventures considered for Planescape Adventurers League adventures, which is a more codified way to play the game as it allows the same PC to advance over time at different tables filled with complete strangers. If that level of codification bothers you, I suggest you avoiding Living campaigns and Adventurers League. To sum up, your statement is not wrong. D&D 5e in general does have stricter writer's guidelines and procedures that make it more tempting to write for another game system with less editorial requirements. These guidelines above, however, are part of style of play that needs more guiderails than your usual table does. And to also be honest, more companies with SRDs should put out style guides to ensure their 3 PP maintain consistency. OTH, I don't blame you. The RPGA is why we went from 3.0 to 3.5 so quickly and why 3.5 had more rules. [/QUOTE]
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D&D Adventurers League Unveils New DungeonCraft Document with Planescape In Focus
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