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D&D Adventurer's League vs. Pathfinder Society
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<blockquote data-quote="KahlessNestor" data-source="post: 6832350" data-attributes="member: 6801311"><p>I alternate PFS and AL weekends, so I play both. While I read charop guides to give me a sense of direction in character creation and advancement, I'm not a powergamer. I own almost all the PF hardcovers but have never played outside of Core.</p><p></p><p>Both are fun, but 5e and bounded acurracy make characters a bit more naturally well-rounded. The numbers just don't get insane. Then there's the fact that there are no "lockouts" in 5e. Not trained in the applicable knowledge? In PFS, sit around and watch everyone else roll dice. 5e: go ahead and roll. Even with 8 Int you might toll well. Same with picking locks. All you need is thieves tools. Tje Advantage mechanic also makes it easier to contribute in a social situation. You may not even have to roll to grant the face Advantage. Just roleplay it.</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 6832350, member: 6801311"] I alternate PFS and AL weekends, so I play both. While I read charop guides to give me a sense of direction in character creation and advancement, I'm not a powergamer. I own almost all the PF hardcovers but have never played outside of Core. Both are fun, but 5e and bounded acurracy make characters a bit more naturally well-rounded. The numbers just don't get insane. Then there's the fact that there are no "lockouts" in 5e. Not trained in the applicable knowledge? In PFS, sit around and watch everyone else roll dice. 5e: go ahead and roll. Even with 8 Int you might toll well. Same with picking locks. All you need is thieves tools. Tje Advantage mechanic also makes it easier to contribute in a social situation. You may not even have to roll to grant the face Advantage. Just roleplay it. [/QUOTE]
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