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D&D Adventurer's League vs. Pathfinder Society
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<blockquote data-quote="Kilgore Trout" data-source="post: 6834852" data-attributes="member: 6819364"><p>Appreciate the additional notes - thank you!</p><p></p><p>Just wanted to let you guys know that I played my first session today and really loved the system! We played DDEX 2-??? (Breath of the Yellow Rose or something like that...)</p><p></p><p>I enjoyed the lite rules and the simplicity of the system...really kept things flowing, especially in combat (not having to think about diagonal movement, flanking, modifier after modifier after modifier....). Found some of the comments above to be true, especially around the role-playing, although I'm guessing that's always table variation no matter the system...</p><p></p><p>I did find combat to be especially deadly, especially for a Level 1 character. Having an enemy rogue come out of hiding, crit on a sneak attack, and do 4d6 points of damage (1d6+1d6 for crit+2d6 for sneak attack) on my Level 1 Monk was devastating! He ultimately survived, but I think the DM helped us out. Also, we spent too much time role-playing, and so never really got to the boss encounter. Which was OK, but I am just wondering how that scenario could have been played in 4 hours as we took 5!</p><p></p><p>Also, seems like it might be better to focus skills where there are ability modifiers...I tried to spread out, having proficiency in at least 1 skill in every category, and that +2 didn't really seem to help. Seems like it might be better to concentrate, so skills are +4 or +5, and then hope others in the party can complement the group. I know it's not possible to be everything to every situation, but I'm not sure spreading skills into abilities with 0 or -1 modifiers is worth the spend. Would be curious to hear opinions on this (although I know it's not the purpose of the thread...would be happy to start another!).</p><p></p><p>Have already started thinking of a couple of characters for Ravenloft (<a href="http://www.enworld.org/forum/showthread.php?479456-Help-with-Fighter-Bard-Build" target="_blank">posted some thoughts on a build in that section of the forum if anyone cares to comment</a>...might try a Diviner Wizard, too) and honestly can't wait to play again. D&D5e will definitely be pushing Pathfinder out (at least for some time in the near future) of the hours I allot per month for gaming!</p><p></p><p>Appreciate you guys being here in the forums to listen and assist!</p><p></p><p>KT</p></blockquote><p></p>
[QUOTE="Kilgore Trout, post: 6834852, member: 6819364"] Appreciate the additional notes - thank you! Just wanted to let you guys know that I played my first session today and really loved the system! We played DDEX 2-??? (Breath of the Yellow Rose or something like that...) I enjoyed the lite rules and the simplicity of the system...really kept things flowing, especially in combat (not having to think about diagonal movement, flanking, modifier after modifier after modifier....). Found some of the comments above to be true, especially around the role-playing, although I'm guessing that's always table variation no matter the system... I did find combat to be especially deadly, especially for a Level 1 character. Having an enemy rogue come out of hiding, crit on a sneak attack, and do 4d6 points of damage (1d6+1d6 for crit+2d6 for sneak attack) on my Level 1 Monk was devastating! He ultimately survived, but I think the DM helped us out. Also, we spent too much time role-playing, and so never really got to the boss encounter. Which was OK, but I am just wondering how that scenario could have been played in 4 hours as we took 5! Also, seems like it might be better to focus skills where there are ability modifiers...I tried to spread out, having proficiency in at least 1 skill in every category, and that +2 didn't really seem to help. Seems like it might be better to concentrate, so skills are +4 or +5, and then hope others in the party can complement the group. I know it's not possible to be everything to every situation, but I'm not sure spreading skills into abilities with 0 or -1 modifiers is worth the spend. Would be curious to hear opinions on this (although I know it's not the purpose of the thread...would be happy to start another!). Have already started thinking of a couple of characters for Ravenloft ([URL="http://www.enworld.org/forum/showthread.php?479456-Help-with-Fighter-Bard-Build"]posted some thoughts on a build in that section of the forum if anyone cares to comment[/URL]...might try a Diviner Wizard, too) and honestly can't wait to play again. D&D5e will definitely be pushing Pathfinder out (at least for some time in the near future) of the hours I allot per month for gaming! Appreciate you guys being here in the forums to listen and assist! KT [/QUOTE]
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