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<blockquote data-quote="Pauper" data-source="post: 6835807" data-attributes="member: 17607"><p>Absolutely disagree -- played both Season 2 and Season 3 epics at GenCon last year, one with an unoptimized second-level character, and our tables had no trouble getting through the entire adventures.</p><p></p><p>If anything, I'd say having numerous optimized characters tends to slow down the game, because they take longer to play through their own combat turns (both for having been built to do more during the turn, as well as having to back-up and re-do portions of turns when the player isn't satisfied with the tactical situation he's been presented with), and because they're more likely to interact with other player's turns. (This was worse in prior editions -- I can recall that generally there would be one turn per module in Paragon tier and higher LFR games where the DM would announce my turn and, ten minutes later, I'd actually get to start it.)</p><p></p><p>So while you might think you're speeding up the combat by making it take fewer rounds, if each of those rounds is five times longer than it needs to be, you're not actually speeding up the game.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6835807, member: 17607"] Absolutely disagree -- played both Season 2 and Season 3 epics at GenCon last year, one with an unoptimized second-level character, and our tables had no trouble getting through the entire adventures. If anything, I'd say having numerous optimized characters tends to slow down the game, because they take longer to play through their own combat turns (both for having been built to do more during the turn, as well as having to back-up and re-do portions of turns when the player isn't satisfied with the tactical situation he's been presented with), and because they're more likely to interact with other player's turns. (This was worse in prior editions -- I can recall that generally there would be one turn per module in Paragon tier and higher LFR games where the DM would announce my turn and, ten minutes later, I'd actually get to start it.) So while you might think you're speeding up the combat by making it take fewer rounds, if each of those rounds is five times longer than it needs to be, you're not actually speeding up the game. -- Pauper [/QUOTE]
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