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D&D: Adventurers, Not Heroes
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<blockquote data-quote="ptolemy18" data-source="post: 3750747" data-attributes="member: 24970"><p>You know, I think one of the reasons the "heroic" aspect is being so emphasized may be the Star Wars model. If you're playing in the universe of Star Wars, or Lord of the Rings, then of course the game is heroic -- the whole setting is totally dominated by the battle between the Jedi and the Sith, or the Fellowship and Mordor. Yes, it's always possible to play a game about some bounty hunters on some obscure-ass planet, or some elves in Mirkwood, but if you're playing the Main Story, you've really gotta be a hero fighting the bad guys in the Big Battle.</p><p></p><p>But to be honest, this is something that has always made me less interested in the Star Wars and Lord of the Rings games than in D&D, a setting which is a lot more diverse and customizable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> A setting which is a good story, does not always make a good RPG. Because a good RPG world has to support thousands of stories of different types.</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3750747, member: 24970"] You know, I think one of the reasons the "heroic" aspect is being so emphasized may be the Star Wars model. If you're playing in the universe of Star Wars, or Lord of the Rings, then of course the game is heroic -- the whole setting is totally dominated by the battle between the Jedi and the Sith, or the Fellowship and Mordor. Yes, it's always possible to play a game about some bounty hunters on some obscure-ass planet, or some elves in Mirkwood, but if you're playing the Main Story, you've really gotta be a hero fighting the bad guys in the Big Battle. But to be honest, this is something that has always made me less interested in the Star Wars and Lord of the Rings games than in D&D, a setting which is a lot more diverse and customizable. ;) A setting which is a good story, does not always make a good RPG. Because a good RPG world has to support thousands of stories of different types. [/QUOTE]
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