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D&D: Adventurers, Not Heroes
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<blockquote data-quote="Jhaelen" data-source="post: 3752791" data-attributes="member: 46713"><p>That isn't the problem, IMHO.</p><p></p><p>The problem, in my experience, is the 30+ year old veteran D&D player who has invested hours or days to create a character unlike any of the dozens or hundreds she has already played with an involved backstory and distinctive characterization that gets cut down by a lucky crit from an orc in the first combat encounter.</p><p></p><p>The number of times you are willing to invest much effort in character creation is limited if it's for nought simply because of an unlucky die roll.</p><p></p><p>Plus, as a veteran player, I typically find the first level pretty boring, since there aren't many options for appropriate challenges for a starting adventurer. About the only way for me to still enjoy starting adventures is to create a truly 'fresh' character concept and roleplay it to the hilt. Which leads me right back to the problem mentioned above.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 3752791, member: 46713"] That isn't the problem, IMHO. The problem, in my experience, is the 30+ year old veteran D&D player who has invested hours or days to create a character unlike any of the dozens or hundreds she has already played with an involved backstory and distinctive characterization that gets cut down by a lucky crit from an orc in the first combat encounter. The number of times you are willing to invest much effort in character creation is limited if it's for nought simply because of an unlucky die roll. Plus, as a veteran player, I typically find the first level pretty boring, since there aren't many options for appropriate challenges for a starting adventurer. About the only way for me to still enjoy starting adventures is to create a truly 'fresh' character concept and roleplay it to the hilt. Which leads me right back to the problem mentioned above. [/QUOTE]
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D&D: Adventurers, Not Heroes
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