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D&D: Adventurers, Not Heroes
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<blockquote data-quote="ptolemy18" data-source="post: 3752968" data-attributes="member: 24970"><p>This must be a difference of opinion between us. I'm a 26-year D&D veteran (started playing when I was 6) and the character generation time in D&D3.x has never bothered me. Sometimes I've played characters who lasted two session; sometimes I've played characters who lasted a year. If a character dies horribly early on, then that's just the luck of the dice. Sometimes it's painful -- I do wish my East Indian sorcerer/alienist demon summoner hadn't gotten killed so quickly, I loved her concept, and the same with my crab-hengeyokai martial artist -- but there's always other character ideas waiting in the wings. In a good RPG, there's always zillions of possibilities... In that old D&D campaign, I never did get to play my Priest of the Death God who used the "Leadership" feat to have his wife, a fellow priest, accompany him on his journeys... or my cross-dressing courtly female swordswoman based on the old manga "The Rose of Versailles"... or this character, or that character. I *LOVE* coming up with characters. </p><p></p><p>The only times that dying in a RPG bothers me is if the DM "rubs it in" by either turning it into a form of humiliation (i.e. "Your character is murdered and raped by the bugbears. His body is thrown in a ditch"... I've never had this QUITE happen but I've witnessed similar situations) or by dissing my gameplay and character design choices (i.e. "You wouldn't have died if you had spent those 2 skill points on Jump instead of Profession (cook). I know you are aware of this, but allow me to rub it in and remind you that you are stupid. Now, allow me to ignore you while I focus on the more min-maxy players."). But those are both problems with the DM, not with the rules. As long as a DM is "tough but fair" I generally don't mind dying.</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3752968, member: 24970"] This must be a difference of opinion between us. I'm a 26-year D&D veteran (started playing when I was 6) and the character generation time in D&D3.x has never bothered me. Sometimes I've played characters who lasted two session; sometimes I've played characters who lasted a year. If a character dies horribly early on, then that's just the luck of the dice. Sometimes it's painful -- I do wish my East Indian sorcerer/alienist demon summoner hadn't gotten killed so quickly, I loved her concept, and the same with my crab-hengeyokai martial artist -- but there's always other character ideas waiting in the wings. In a good RPG, there's always zillions of possibilities... In that old D&D campaign, I never did get to play my Priest of the Death God who used the "Leadership" feat to have his wife, a fellow priest, accompany him on his journeys... or my cross-dressing courtly female swordswoman based on the old manga "The Rose of Versailles"... or this character, or that character. I *LOVE* coming up with characters. The only times that dying in a RPG bothers me is if the DM "rubs it in" by either turning it into a form of humiliation (i.e. "Your character is murdered and raped by the bugbears. His body is thrown in a ditch"... I've never had this QUITE happen but I've witnessed similar situations) or by dissing my gameplay and character design choices (i.e. "You wouldn't have died if you had spent those 2 skill points on Jump instead of Profession (cook). I know you are aware of this, but allow me to rub it in and remind you that you are stupid. Now, allow me to ignore you while I focus on the more min-maxy players."). But those are both problems with the DM, not with the rules. As long as a DM is "tough but fair" I generally don't mind dying. [/QUOTE]
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