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D&D Adventures on the Moon
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<blockquote data-quote="Steverooo" data-source="post: 1020129" data-attributes="member: 9410"><p>I always have problems with these sorts of things... Tolkien's <u>Essay on Faerie Stories</u> basically says that, Faerie is not just made up out of myth and magic, but also the simple, common things, like bread, wine, cheese, horses and cats, etc.</p><p></p><p>So, the world is what we know, but with magic added. "So?" you ask?</p><p></p><p>So, magic doesn't change the Universe. The moon is still a dead, airless world. It still rotates around the Earth in a vacuum. Getting to the moon by climbing would take far more than a day. It would also require magic to overcome both the airless vacuum, and the pressure differential between the 14.7 psi and the nearly-zero of vacuum.</p><p></p><p>D&D 1e-3.5e has no spells for this.</p><p></p><p>(I have similar objections to the lack of spells allowing for exploration of the ocean floor.)</p><p></p><p>So, like I said, I have a problem with such adventures straining my suspension of disbelief past the breaking point. Now some D&D books posit such explanations as atmosphere between the Earth and moon (which, of course, means either that the moon doesn't move, or that it burns up from atmospheric friction). YMMV, but I have to reject these, as well.</p><p></p><p>The first problem (distance to the moon) is easily enough solved by having the "magic bridge" transport them at incredible speeds. Zap! You're there! Stay for more than a few hours, however, and you're stuck for a month.</p><p></p><p>Airlessness isn't so much of a problem, as long as the PCs are of high enough level... They will need protection from Heat (sunlit vacuum, on the moon, is about 245 degrees F), Cold (approaching absolute zero, on the dark side), and an Ioun Stone or Necklace of Adaptation to let them adventure without air.</p><p></p><p>The pressure differential thing is the killer... No version of D&D has ever addressed it. There are no spells to protect you from the crushing pressure of the ocean depths, nor the lung-bursting vacuum of outer space... and then there's that radiation from the solar wind to take into account!</p><p></p><p>The easiest solution is just to have special Necklaces of Adaptation for everyone which provide not only unlimited air, but also protection from temperature extremes, as well as protection from the pressure differentials (both in space and under the ocean), as well as radiation.</p><p></p><p>There! Coupled with your fast-moving Moonbeam Bridge, you now have a way to get PCs to and from the moon... Now, what's there?</p><p></p><p>(Having volunteered to help a guy write a moon module for another RPG, which later fell through, I have given this a great deal of thought). Obviously, any NORMAL critters can't survive... Magical creatures will need special spells and/or abilities. Earth Elemental-types and undead will have no problems (although having dead to make Un will be)! The hardest parts will be making a DEAD world interesting!</p><p></p><p>I did this by positing a stranded expedition there, many hundreds of years ago, and plotting out how they got there, and survived since. They had their own society, and built moonbases heavily reliant upon magic.</p><p></p><p>Of course, there were also certain vacuum-dwelling moonbeasts, as well. You could create your own rock-eating, vacuum-proof Selenites, or borrow Lovecraft's Byakhee, or whatever. Fiendish/Celestial creatures might also lair there.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1020129, member: 9410"] I always have problems with these sorts of things... Tolkien's [U]Essay on Faerie Stories[/U] basically says that, Faerie is not just made up out of myth and magic, but also the simple, common things, like bread, wine, cheese, horses and cats, etc. So, the world is what we know, but with magic added. "So?" you ask? So, magic doesn't change the Universe. The moon is still a dead, airless world. It still rotates around the Earth in a vacuum. Getting to the moon by climbing would take far more than a day. It would also require magic to overcome both the airless vacuum, and the pressure differential between the 14.7 psi and the nearly-zero of vacuum. D&D 1e-3.5e has no spells for this. (I have similar objections to the lack of spells allowing for exploration of the ocean floor.) So, like I said, I have a problem with such adventures straining my suspension of disbelief past the breaking point. Now some D&D books posit such explanations as atmosphere between the Earth and moon (which, of course, means either that the moon doesn't move, or that it burns up from atmospheric friction). YMMV, but I have to reject these, as well. The first problem (distance to the moon) is easily enough solved by having the "magic bridge" transport them at incredible speeds. Zap! You're there! Stay for more than a few hours, however, and you're stuck for a month. Airlessness isn't so much of a problem, as long as the PCs are of high enough level... They will need protection from Heat (sunlit vacuum, on the moon, is about 245 degrees F), Cold (approaching absolute zero, on the dark side), and an Ioun Stone or Necklace of Adaptation to let them adventure without air. The pressure differential thing is the killer... No version of D&D has ever addressed it. There are no spells to protect you from the crushing pressure of the ocean depths, nor the lung-bursting vacuum of outer space... and then there's that radiation from the solar wind to take into account! The easiest solution is just to have special Necklaces of Adaptation for everyone which provide not only unlimited air, but also protection from temperature extremes, as well as protection from the pressure differentials (both in space and under the ocean), as well as radiation. There! Coupled with your fast-moving Moonbeam Bridge, you now have a way to get PCs to and from the moon... Now, what's there? (Having volunteered to help a guy write a moon module for another RPG, which later fell through, I have given this a great deal of thought). Obviously, any NORMAL critters can't survive... Magical creatures will need special spells and/or abilities. Earth Elemental-types and undead will have no problems (although having dead to make Un will be)! The hardest parts will be making a DEAD world interesting! I did this by positing a stranded expedition there, many hundreds of years ago, and plotting out how they got there, and survived since. They had their own society, and built moonbases heavily reliant upon magic. Of course, there were also certain vacuum-dwelling moonbeasts, as well. You could create your own rock-eating, vacuum-proof Selenites, or borrow Lovecraft's Byakhee, or whatever. Fiendish/Celestial creatures might also lair there. [/QUOTE]
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