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<blockquote data-quote="Mouseferatu" data-source="post: 1020604" data-attributes="member: 1288"><p>I find this sort of thing is really only accurate part of the time. In a lot--one could even argue <em>most</em>--fantasy settings (be they RPGs, books, or what have you), this is accurate. I know that, for most of my own campaign worlds, it's accurate.</p><p></p><p>But it's hardly the only way to play. If someone wants to run a truly fantastic world, where the laws of physics/science are simply changed, where the world is a disk on the back of four elephants, or is a single endless river, or exists only in dreams, or has ladders that go to a moon which has breathable air--I have no problem with it.</p><p></p><p>Heck, my current campaign world is shaped roughly like an egg, not a sphere. It has east and west magnetic poles, and rotates north to south. I'm aware that this isn't really feasible, but so what? Heck, in a previous campaign, something happened to isolate the sun god from the world. So the goddess of the moons made the moons shine more brightly during the day, in an attempt to make up for it. Sure, that's impossible in the real world, since moonlight is reflected sunlight. But in the real world, people who worship the sun as a god can't cast fireballs, either.</p><p></p><p>So long as the players know from the beginning that the world may not be "our world + magic," there's no problem with it at all. Doesn't mean everyone has to <em>enjoy</em> playing that way, of course, but Marimmar's god what I think is a really cool idea going here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1020604, member: 1288"] I find this sort of thing is really only accurate part of the time. In a lot--one could even argue [i]most[/i]--fantasy settings (be they RPGs, books, or what have you), this is accurate. I know that, for most of my own campaign worlds, it's accurate. But it's hardly the only way to play. If someone wants to run a truly fantastic world, where the laws of physics/science are simply changed, where the world is a disk on the back of four elephants, or is a single endless river, or exists only in dreams, or has ladders that go to a moon which has breathable air--I have no problem with it. Heck, my current campaign world is shaped roughly like an egg, not a sphere. It has east and west magnetic poles, and rotates north to south. I'm aware that this isn't really feasible, but so what? Heck, in a previous campaign, something happened to isolate the sun god from the world. So the goddess of the moons made the moons shine more brightly during the day, in an attempt to make up for it. Sure, that's impossible in the real world, since moonlight is reflected sunlight. But in the real world, people who worship the sun as a god can't cast fireballs, either. So long as the players know from the beginning that the world may not be "our world + magic," there's no problem with it at all. Doesn't mean everyone has to [i]enjoy[/i] playing that way, of course, but Marimmar's god what I think is a really cool idea going here. :) [/QUOTE]
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