Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D Adventures on the Moon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steverooo" data-source="post: 1021854" data-attributes="member: 9410"><p><strong>Who sed dat?</strong></p><p></p><p></p><p></p><p>Did somebody say it was? Who sed dat?!?</p><p></p><p></p><p></p><p>Actually, it isn't all that unfeasible, at all. I could posit explanations for how the world could be that way, and its effects...</p><p></p><p></p><p></p><p>Nowhere did I say "You can't do that!" What I said was, that in the abscence of Magic, the world works as we know it.</p><p></p><p>Why? Because the players are pretty intimately familiar with this world. Their PCs are pretty intimately familiar with a small portion of their own worlds. By creating a world which is too small and light to maintain the minimum molecular weight of the atmosphere, and then give it one, strains suspension of disbelief.</p><p></p><p>Does this mean that it can't be done? No. Show me where I said that it did.</p><p></p><p>What it means is, there should be an explanation, even if the PCs never learn what it is. This is necessary (I maintain) for the suspension of disbelief, and for just plain knowing what happens when characters try to DO something...</p><p></p><p>In my world, you know that, if you shoot an arrow into the air, it will fall back to earth in a certain amount of time, based upon how fast it went up... Does it work this way on a flat Earth? Who knows? Are physics the same, there, other than cartography?</p><p></p><p>In the real world, you can ajudicate the probable success of your actions based upon your knowledge of how the world works. In a fantasy world where things work differently, the PCs cannot do this. Their actions will often be wrongly counter-intuitive.</p><p></p><p>Now sometimes that can be fun... The PCs go somewhere else, find things work differently, and must figure out the way the (Astral Plane, for instance) works. That's okay... but you will find it brings up many unanswered questions, and probably some paradoxes, as well. Some GMs like those. Others find them horrifying. I dislike them; YMMV.</p><p></p><p></p><p></p><p>Players may know that the world is different, but do they know <em>how</em> that affects game play? See above, on ajudicating their own actions, and counter-intuitiveness.</p><p></p><p>Did someone say Marimmar's idea was uncool? Who sed dat?!?</p><p></p><p>Actually, I have played a scenario on an aired moon, with "Boom-boom Fruit" bushes growing there... I thought it was fun, but entirely silly. How the world worked that way was never explained, and we all knew: it was totally at the whim of the GM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>As for Marimmar's ideas, I tried to offer solutions to the problems I see with a scenario like that, but it wasn't what he wanted. So let's try it, again...</p><p></p><p>He wants an aired world, with normal gravity, life, and connected to Earth by a magical ladder (once a month)...</p><p></p><p>Okay, if he rejects the idea of the magical rainbow bridge transporting them at hyper speed, then the magical ladder could use the 1e <em>Distance Distortion</em> spell, making one step equal seven miles, or some such. That covers the distance nicely. I still say the PCs need protection from Heat/Cold, airlessness, radiation, and pressure differential, but...</p><p></p><p>As for the moon, there are a couple of ways to handle it. Ancient, Artifact "Shield Generaters" could be producing a sphere around the moon to keep the air in (disaster, if they ever stop)! A horde of spellcasters could be doing the shield, piecemeal, on a daily basis (the world dies if even one of them ever messes up)! Or, the moon could be larger and farther away (only the same apparent size when seen from Earth), and actually have about the same size and gravity. Then, it could naturally have an atmosphere all its own...</p><p></p><p>Any of those should cover it. The latter is probably most in line with what Marimmar seems to want.</p><p></p><p>[Edit: Misspellings]</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1021854, member: 9410"] [b]Who sed dat?[/b] Did somebody say it was? Who sed dat?!? Actually, it isn't all that unfeasible, at all. I could posit explanations for how the world could be that way, and its effects... Nowhere did I say "You can't do that!" What I said was, that in the abscence of Magic, the world works as we know it. Why? Because the players are pretty intimately familiar with this world. Their PCs are pretty intimately familiar with a small portion of their own worlds. By creating a world which is too small and light to maintain the minimum molecular weight of the atmosphere, and then give it one, strains suspension of disbelief. Does this mean that it can't be done? No. Show me where I said that it did. What it means is, there should be an explanation, even if the PCs never learn what it is. This is necessary (I maintain) for the suspension of disbelief, and for just plain knowing what happens when characters try to DO something... In my world, you know that, if you shoot an arrow into the air, it will fall back to earth in a certain amount of time, based upon how fast it went up... Does it work this way on a flat Earth? Who knows? Are physics the same, there, other than cartography? In the real world, you can ajudicate the probable success of your actions based upon your knowledge of how the world works. In a fantasy world where things work differently, the PCs cannot do this. Their actions will often be wrongly counter-intuitive. Now sometimes that can be fun... The PCs go somewhere else, find things work differently, and must figure out the way the (Astral Plane, for instance) works. That's okay... but you will find it brings up many unanswered questions, and probably some paradoxes, as well. Some GMs like those. Others find them horrifying. I dislike them; YMMV. Players may know that the world is different, but do they know [I]how[/I] that affects game play? See above, on ajudicating their own actions, and counter-intuitiveness. Did someone say Marimmar's idea was uncool? Who sed dat?!? Actually, I have played a scenario on an aired moon, with "Boom-boom Fruit" bushes growing there... I thought it was fun, but entirely silly. How the world worked that way was never explained, and we all knew: it was totally at the whim of the GM. :rolleyes: As for Marimmar's ideas, I tried to offer solutions to the problems I see with a scenario like that, but it wasn't what he wanted. So let's try it, again... He wants an aired world, with normal gravity, life, and connected to Earth by a magical ladder (once a month)... Okay, if he rejects the idea of the magical rainbow bridge transporting them at hyper speed, then the magical ladder could use the 1e [I]Distance Distortion[/I] spell, making one step equal seven miles, or some such. That covers the distance nicely. I still say the PCs need protection from Heat/Cold, airlessness, radiation, and pressure differential, but... As for the moon, there are a couple of ways to handle it. Ancient, Artifact "Shield Generaters" could be producing a sphere around the moon to keep the air in (disaster, if they ever stop)! A horde of spellcasters could be doing the shield, piecemeal, on a daily basis (the world dies if even one of them ever messes up)! Or, the moon could be larger and farther away (only the same apparent size when seen from Earth), and actually have about the same size and gravity. Then, it could naturally have an atmosphere all its own... Any of those should cover it. The latter is probably most in line with what Marimmar seems to want. [Edit: Misspellings] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Adventures on the Moon
Top