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D&D Advertising & D&D Lite
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 393637" data-attributes="member: 5868"><p>An EN World Special! Two threads for the price of one ...</p><p></p><p>If you were going to expand the D&D market, attracting new gamers that haven't played RPGs or D&D before, how would you go about it?</p><p></p><p>Stealing an idea posted by another poster (I forget who you are, but it's a great idea!), I propose an advertising campaign that advertises D&D, specifically a D&D Lite version that acts as a lead in to D&D, but is also a complete game in itself. The question is:</p><p></p><p>1) How would you structure the advertising campaign? and</p><p>2) How would you structure D&D Lite?</p><p></p><p>The basic outline (again, credit to unknown ENWorlder), intended to be family-friendly and sell D&D Lite as a great family game that encourages the use of the imagination:</p><p></p><p><u>Advertising</u></p><p></p><p>A TV campaign (with tie-in print & radio ads) that is a series of live-action fantasy spots with an iconic D&D party. Each of the four (or five) spots centers on one character, and closes with a fade to a group sitting around a table, playing D&D (Lite), where the DM asks "What do you do now?". The series of spots together tells one story. Example:</p><p></p><p>#1: Lidda (& party) bypasses traps & locks to gain entrance to the underground complex ...</p><p>#2: Mialee (& party) battle kobold servants, putting them to sleep with her spells ...</p><p>#3: Jozan (& party) smites the undead creature that haunts the door to the lair beyond ...</p><p>#4: Tordek (& party) strikes the killing blow that brings down the dragon who lairs beyond the haunted door ...</p><p>#5: The party wins the dragon's hoard and saves the village.</p><p></p><p>How would you structure the ads? What iconics? What are teh "must see" images that sell D&D?</p><p></p><p><u>D&D Lite</u></p><p></p><p>The idea is to make the product an easy way to get into D&D, that steps people into roleplaying and full D&D, but is itself a self-contained game playable by the masses. Like the D&D Adventrue game, it has everything you need in one box, so it can be sold like a board game, but the rules are closer to D&D to make it an easier step to the full PHB. It has enough for lots of play by itself -- sort of like the original D&D boxed sets, which were a complete game by themselves, but encouraged crossover into the larger AD&D product line. (I haven't seen that the 3E D&D adventure game really fills this niche -- I don't see it on shelves everywhere -- and I think many complete novices are turned off by the intimidation factor of starting with the game ... dice, PHB, DMG, MM, etc. You want something a family could pick up and go play.)</p><p></p><p>I'm thinking some sort of boxed set that retails under $20, that has player & DM rulebooklets, dice, maybe a board/battlemat and either quality counters or plastic figures, a sample adventure booklet, a "quick play" guide, maybe iconic character cards (Spell cards? monster cards? magic item cards?), and an add for the full PHB. (I just described the D&D Adventure Game, didn't I?)</p><p></p><p>What rules would D&D Lite have?</p><p></p><p>- What races, classes?</p><p>- Maybe no feats, or just a fixed feat chain for fighters?</p><p>- Fixed skill lists by character class (no choice, all rogues have the same six skills, for example)?</p><p>- Level progression up to 20, but fixed progressions (no feat/skill/etc options)?</p><p>- Short spell lists?</p><p>- No AOO, grapple, etc in combat (simple move & attack/spell/action)?</p><p>- DM's book has a small number of monsters & magic items, plus "running the game" guide and "how to make you own dungeons"?</p><p>- Some simple fixed reward/treasure/XP system?</p><p></p><p>Discuss.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 393637, member: 5868"] An EN World Special! Two threads for the price of one ... If you were going to expand the D&D market, attracting new gamers that haven't played RPGs or D&D before, how would you go about it? Stealing an idea posted by another poster (I forget who you are, but it's a great idea!), I propose an advertising campaign that advertises D&D, specifically a D&D Lite version that acts as a lead in to D&D, but is also a complete game in itself. The question is: 1) How would you structure the advertising campaign? and 2) How would you structure D&D Lite? The basic outline (again, credit to unknown ENWorlder), intended to be family-friendly and sell D&D Lite as a great family game that encourages the use of the imagination: [u]Advertising[/u] A TV campaign (with tie-in print & radio ads) that is a series of live-action fantasy spots with an iconic D&D party. Each of the four (or five) spots centers on one character, and closes with a fade to a group sitting around a table, playing D&D (Lite), where the DM asks "What do you do now?". The series of spots together tells one story. Example: #1: Lidda (& party) bypasses traps & locks to gain entrance to the underground complex ... #2: Mialee (& party) battle kobold servants, putting them to sleep with her spells ... #3: Jozan (& party) smites the undead creature that haunts the door to the lair beyond ... #4: Tordek (& party) strikes the killing blow that brings down the dragon who lairs beyond the haunted door ... #5: The party wins the dragon's hoard and saves the village. How would you structure the ads? What iconics? What are teh "must see" images that sell D&D? [u]D&D Lite[/u] The idea is to make the product an easy way to get into D&D, that steps people into roleplaying and full D&D, but is itself a self-contained game playable by the masses. Like the D&D Adventrue game, it has everything you need in one box, so it can be sold like a board game, but the rules are closer to D&D to make it an easier step to the full PHB. It has enough for lots of play by itself -- sort of like the original D&D boxed sets, which were a complete game by themselves, but encouraged crossover into the larger AD&D product line. (I haven't seen that the 3E D&D adventure game really fills this niche -- I don't see it on shelves everywhere -- and I think many complete novices are turned off by the intimidation factor of starting with the game ... dice, PHB, DMG, MM, etc. You want something a family could pick up and go play.) I'm thinking some sort of boxed set that retails under $20, that has player & DM rulebooklets, dice, maybe a board/battlemat and either quality counters or plastic figures, a sample adventure booklet, a "quick play" guide, maybe iconic character cards (Spell cards? monster cards? magic item cards?), and an add for the full PHB. (I just described the D&D Adventure Game, didn't I?) What rules would D&D Lite have? - What races, classes? - Maybe no feats, or just a fixed feat chain for fighters? - Fixed skill lists by character class (no choice, all rogues have the same six skills, for example)? - Level progression up to 20, but fixed progressions (no feat/skill/etc options)? - Short spell lists? - No AOO, grapple, etc in combat (simple move & attack/spell/action)? - DM's book has a small number of monsters & magic items, plus "running the game" guide and "how to make you own dungeons"? - Some simple fixed reward/treasure/XP system? Discuss. [/QUOTE]
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