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<blockquote data-quote="Olgar Shiverstone" data-source="post: 394241" data-attributes="member: 5868"><p>Thanks for the response! Here's some crazy ideas off the top of my head:</p><p></p><p>Personally, I think D&D needs more of a sales presence -- you have to reach the Target/Walmart/Kaybee crowd in some form. Hence the boardgame idea -- but if the reserach says it won't work, probably not worth the initial investment.</p><p></p><p>I think it needs to be clearer to the novice what is needed to get into the game. There were D&D advertisements at my local Borders this summer -- which was great -- but nothing about the ads (in-store ads) said anything about WHAT to buy to get into D&D. The two-page D&D ad in Dragon was more informative than the ads posted next to the RPG books -- and I assume MOST purchasers of Dragon already play D&D. A one page flier that explained what you need to play the game, set on the display in the RPG section of the bookstore, might go a long way to do that.</p><p></p><p>D&D needs more visibility in game stores. Only one of six game stores I've visited in my local area has regular in-store D&D games/demos -- and that's the WOTC store. Most of them have Magic & Warhammer, though. Now, not all stores have gaming, and it is pretty much the captured market that shops there, anyway, so there isn't a LOT to be gained here. Breaking into Kaybee toys and Hobbytown USA would reach a slightly different demographic.</p><p></p><p>As game groups, we can advertise for new players. One member of my group has a standing invitation on the WOTC message boards (that's how I found them in the first place). </p><p></p><p>Tie advertising to media events. If there's an advertising blitz for D&D pre-Christmas, leading up to the fantasy movie releases, it might generate more business.</p><p></p><p>Game days at local schools/colleges/libraries? A friend told me about D&D, but I was propensed from reading fantasy literature. An association with library material might help -- reading=D&D.</p><p></p><p>Maybe a mini-rules package/excerpt (PHB-lite?) that could be produced in bulk and handed out at conventions, sold for <$5 at game/hobby/bookstores, or given away at "game days". The package (Like a 16 or 32 pager) might have enough information about the game for a novice to use it to sit in on a couple of D&D sessions with an experienced group to get the feel for it, and whet their appetite for the PHB.</p><p></p><p>Bring back the reduced ($20) price on the PHB only?</p><p></p><p>DM training?</p><p></p><p>Local RPGA chapters? I'm an RPGA member, but I can't even tell you what that means. I also fly model airplanes, and I'm a member of the local club -- the local club promotes itself, teaches people to fly, does a mall show and airshow once a year, has handouts in local hobby shops, etc. I can't think of a game store I've been in that had visible RPGA info. If there's enough members to run tournaments -- get them involved in promoting the hobby, not just participating.</p><p></p><p>OK, I'm rambling now. Shutting up.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 394241, member: 5868"] Thanks for the response! Here's some crazy ideas off the top of my head: Personally, I think D&D needs more of a sales presence -- you have to reach the Target/Walmart/Kaybee crowd in some form. Hence the boardgame idea -- but if the reserach says it won't work, probably not worth the initial investment. I think it needs to be clearer to the novice what is needed to get into the game. There were D&D advertisements at my local Borders this summer -- which was great -- but nothing about the ads (in-store ads) said anything about WHAT to buy to get into D&D. The two-page D&D ad in Dragon was more informative than the ads posted next to the RPG books -- and I assume MOST purchasers of Dragon already play D&D. A one page flier that explained what you need to play the game, set on the display in the RPG section of the bookstore, might go a long way to do that. D&D needs more visibility in game stores. Only one of six game stores I've visited in my local area has regular in-store D&D games/demos -- and that's the WOTC store. Most of them have Magic & Warhammer, though. Now, not all stores have gaming, and it is pretty much the captured market that shops there, anyway, so there isn't a LOT to be gained here. Breaking into Kaybee toys and Hobbytown USA would reach a slightly different demographic. As game groups, we can advertise for new players. One member of my group has a standing invitation on the WOTC message boards (that's how I found them in the first place). Tie advertising to media events. If there's an advertising blitz for D&D pre-Christmas, leading up to the fantasy movie releases, it might generate more business. Game days at local schools/colleges/libraries? A friend told me about D&D, but I was propensed from reading fantasy literature. An association with library material might help -- reading=D&D. Maybe a mini-rules package/excerpt (PHB-lite?) that could be produced in bulk and handed out at conventions, sold for <$5 at game/hobby/bookstores, or given away at "game days". The package (Like a 16 or 32 pager) might have enough information about the game for a novice to use it to sit in on a couple of D&D sessions with an experienced group to get the feel for it, and whet their appetite for the PHB. Bring back the reduced ($20) price on the PHB only? DM training? Local RPGA chapters? I'm an RPGA member, but I can't even tell you what that means. I also fly model airplanes, and I'm a member of the local club -- the local club promotes itself, teaches people to fly, does a mall show and airshow once a year, has handouts in local hobby shops, etc. I can't think of a game store I've been in that had visible RPGA info. If there's enough members to run tournaments -- get them involved in promoting the hobby, not just participating. OK, I'm rambling now. Shutting up. [/QUOTE]
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