Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D AL - OOOOSSSHHHHH the Air Genasi Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Michael Long" data-source="post: 6680584" data-attributes="member: 6782265"><p>from <a href="http://tribality.com/2015/07/25/gencon-dd-adventurers-league/" target="_blank">http://tribality.com/2015/07/25/gencon-dd-adventurers-league/</a></p><p></p><p>[h=2] OOSH<img src="http://tribality.com/wp-content/uploads/2015/07/tumblr_nkzz05tWMc1s1ulbso1_r1_1280.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/h] [h=2]<strong>1st-level Air Genasi Monk</strong>[/h] <strong>Medium Male Humanoid (Genasi)</strong></p><p><strong>Armor Class</strong> 15 (unarmored defense)</p><p><strong>Hit Points</strong> 10 (1d8 + 2)</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Sense</strong> Normal, passive Perception 14</p><p><strong>Str</strong> 8 (-1) <strong>Dex</strong> 16[15+1] (+3) <strong>Con</strong> 14[12+2] (+2)</p><p><strong>Int</strong> 13 (+1) <strong>Wis</strong> 14 (+2) <strong>Cha</strong> 10 (+0)</p><p><strong>Alignment</strong> Neutral</p><p><strong>Languages</strong> Common, Primordial, Elvish</p><p> [h=3]<strong>RACIAL TRAITS</strong>[/h] <strong>Air Genasi.</strong> As an air genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long. Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps<strong></strong></p><p><strong>Unending Breath. </strong>You can hold your breath indefinitely while you’re not incapacitated.</p><p><strong>Mingle with the Wind. </strong>You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.</p><p><strong>Levitate.</strong> Casting Time: 1 action Range: 60 feet Components: V, S</p><p>Duration: Concentration, up to 10 minutes</p><p>One creature or object o f your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn.</p><p>If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range. When the spell ends, the target floats gently to the ground if it is still aloft.</p><p> [h=3]<strong>CLASS TRAITS</strong>[/h] <strong>Unarmored Defense.</strong> Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. That gives OOSH a 15 Armor Class.</p><p><strong>Martial Arts (d4).</strong> At 1st level, your practice of martial arts gives you mastery of com bat styles that use unarmed strikes and monk weapons [<em>shortswords and any simple melee weapons that don’t have the two-handed or heavy property]</em></p><p>You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:</p><p>• You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.</p><p>• You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table (PHB Page 77)</p><p>• When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. [<em>For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.</em>]</p><p> [h=3]Background – Hermit[/h] <strong>Feature.</strong> Discovery, Life of Seclusion: “I was searching for spiritual enlightenment.”</p><p> [h=3]Proficiency (+2)[/h] <strong>Weapons.</strong> Simple Weapons, Short swords</p><p><strong>Armor.</strong> None</p><p><strong>Tools.</strong> musical instrument – <strong>flute</strong>, Herbalism Kit</p><p><strong>Saving Throws.</strong> Strength, Dexterity</p><p> [h=3]<strong>FEATS</strong>[/h] None.</p><p> [h=3]<strong>SKILLS</strong>[/h] Acrobatics +5, Athletics +3, Stealth +5, Perception +4</p><p> [h=3]<strong>ACTIONS</strong></p><p><strong></strong>[/h] <strong>Quarterstaff: </strong>+5 to hit (reach 5 ft.; one creature).</p><p><em><strong>Hit:</strong></em>1d6 + 3 or 1d8 + 3 (versatile) bludgeoning damage.</p><p> <strong>Unarmed Strike: </strong> +5 to hit (reach 5 ft.; one creature).</p><p><em><strong>Hit:</strong> </em>1d4 + 3 bludgeoning damage.</p><p> <strong>Darts (10).</strong> +5 to hit (finesse, thrown, range 20/60 ft.; one creature).</p><p><em><strong>Hit:</strong> </em> 1d4 + 3 piercing damage</p><p> [h=3]<strong>EQUIPMENT</strong>[/h] Quarterstaff, an explorer’s pack, 10 darts, a scroll cast stuffed full of notes from your studies, a winter blanket, a set of common clothes, a herbalism kit, wooden flute, a multicolored stone disk(<em>trinket</em>), 3 gp.</p><p> [h=3]<strong>PERSONAL CHARACTERISTICS</strong>[/h] <strong>Traits:</strong> “I feel tremendous empathy for all who suffer.”</p><p>“I connect everything that happens to me to a grand cosmic plan”</p><p> <strong>Ideal: </strong><em>Self-Knowledge</em> “If you know yourself, there’s nothing left to know</p><p> <strong>Bond: </strong>“My isolation gave me great insight into a great evil that only I can destroy.”</p><p> <strong>Flaw:</strong> “I like to keep secrets and won’t share them with anyone.”</p></blockquote><p></p>
[QUOTE="Michael Long, post: 6680584, member: 6782265"] from [URL]http://tribality.com/2015/07/25/gencon-dd-adventurers-league/[/URL] [h=2] OOSH[IMG]http://tribality.com/wp-content/uploads/2015/07/tumblr_nkzz05tWMc1s1ulbso1_r1_1280.png[/IMG][/h] [h=2][B]1st-level Air Genasi Monk[/B][/h] [B]Medium Male Humanoid (Genasi) Armor Class[/B] 15 (unarmored defense) [B]Hit Points[/B] 10 (1d8 + 2) [B]Speed[/B] 30 ft. [B]Sense[/B] Normal, passive Perception 14 [B]Str[/B] 8 (-1) [B]Dex[/B] 16[15+1] (+3) [B]Con[/B] 14[12+2] (+2) [B]Int[/B] 13 (+1) [B]Wis[/B] 14 (+2) [B]Cha[/B] 10 (+0) [B]Alignment[/B] Neutral [B]Languages[/B] Common, Primordial, Elvish [h=3][B]RACIAL TRAITS[/B][/h] [B]Air Genasi.[/B] As an air genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long. Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps[B] Unending Breath. [/B]You can hold your breath indefinitely while you’re not incapacitated. [B]Mingle with the Wind. [/B]You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell. [B]Levitate.[/B] Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes One creature or object o f your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range. When the spell ends, the target floats gently to the ground if it is still aloft. [h=3][B]CLASS TRAITS[/B][/h] [B]Unarmored Defense.[/B] Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. That gives OOSH a 15 Armor Class. [B]Martial Arts (d4).[/B] At 1st level, your practice of martial arts gives you mastery of com bat styles that use unarmed strikes and monk weapons [[I]shortswords and any simple melee weapons that don’t have the two-handed or heavy property][/I] You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. • You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table (PHB Page 77) • When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. [[I]For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.[/I]] [h=3]Background – Hermit[/h] [B]Feature.[/B] Discovery, Life of Seclusion: “I was searching for spiritual enlightenment.” [h=3]Proficiency (+2)[/h] [B]Weapons.[/B] Simple Weapons, Short swords [B]Armor.[/B] None [B]Tools.[/B] musical instrument – [B]flute[/B], Herbalism Kit [B]Saving Throws.[/B] Strength, Dexterity [h=3][B]FEATS[/B][/h] None. [h=3][B]SKILLS[/B][/h] Acrobatics +5, Athletics +3, Stealth +5, Perception +4 [h=3][B]ACTIONS [/B][/h] [B]Quarterstaff: [/B]+5 to hit (reach 5 ft.; one creature). [I][B]Hit:[/B][/I]1d6 + 3 or 1d8 + 3 (versatile) bludgeoning damage. [B]Unarmed Strike: [/B] +5 to hit (reach 5 ft.; one creature). [I][B]Hit:[/B] [/I]1d4 + 3 bludgeoning damage. [B]Darts (10).[/B] +5 to hit (finesse, thrown, range 20/60 ft.; one creature). [I][B]Hit:[/B] [/I] 1d4 + 3 piercing damage [h=3][B]EQUIPMENT[/B][/h] Quarterstaff, an explorer’s pack, 10 darts, a scroll cast stuffed full of notes from your studies, a winter blanket, a set of common clothes, a herbalism kit, wooden flute, a multicolored stone disk([I]trinket[/I]), 3 gp. [h=3][B]PERSONAL CHARACTERISTICS[/B][/h] [B]Traits:[/B] “I feel tremendous empathy for all who suffer.” “I connect everything that happens to me to a grand cosmic plan” [B]Ideal: [/B][I]Self-Knowledge[/I] “If you know yourself, there’s nothing left to know [B]Bond: [/B]“My isolation gave me great insight into a great evil that only I can destroy.” [B]Flaw:[/B] “I like to keep secrets and won’t share them with anyone.” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D AL - OOOOSSSHHHHH the Air Genasi Monk
Top