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D&D AL Play reports: Princes of the Apocalypse, sessions 1-23
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<blockquote data-quote="Lidgar" data-source="post: 6602950" data-attributes="member: 28334"><p>The adventure is certainly geared toward a Good party in terms of plot hooks.</p><p></p><p>For Neutral or Evil parties, new hooks would need to be developed.</p><p></p><p>1. <strong>Neutral Characters</strong>: Focus on loot and/or restoring balance. The elemental cults have amassed a good amount of wealth, and perhaps may have even stolen items from some characters. Revenge and major treasure items grant inspiration. For druid and lawful neutral types, eliminating a source of chaos or restoring balance to nature become the goals.</p><p></p><p>2. <strong>Evil Characters:</strong> Focus on opportunity for power. Infiltrating the cults and taking out the leaders to take over. Could also use revenge as a motive (one of the leaders crossed them in their past), or they believe one of the Princes is calling them to lead.</p><p></p><p>Anyways, could take some work, but seems doable. However, for the record, having mostly evil PC's can be challenging to say the least. It is hard to celebrate victories around beer and chips when those victories are for evil...</p></blockquote><p></p>
[QUOTE="Lidgar, post: 6602950, member: 28334"] The adventure is certainly geared toward a Good party in terms of plot hooks. For Neutral or Evil parties, new hooks would need to be developed. 1. [B]Neutral Characters[/B]: Focus on loot and/or restoring balance. The elemental cults have amassed a good amount of wealth, and perhaps may have even stolen items from some characters. Revenge and major treasure items grant inspiration. For druid and lawful neutral types, eliminating a source of chaos or restoring balance to nature become the goals. 2. [B]Evil Characters:[/B] Focus on opportunity for power. Infiltrating the cults and taking out the leaders to take over. Could also use revenge as a motive (one of the leaders crossed them in their past), or they believe one of the Princes is calling them to lead. Anyways, could take some work, but seems doable. However, for the record, having mostly evil PC's can be challenging to say the least. It is hard to celebrate victories around beer and chips when those victories are for evil... [/QUOTE]
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D&D AL Play reports: Princes of the Apocalypse, sessions 1-23
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