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D&D AL Play reports: Princes of the Apocalypse, sessions 1-23
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<blockquote data-quote="Nemio" data-source="post: 6613859" data-attributes="member: 6775814"><p>Was it a deliberate choice to let the Necromancer attack?</p><p>Because the text says he runs away when confronted.</p><p></p><p>I used the PotA intro adventures to introduce 5 new players to DnD.</p><p></p><p>While most of them went towards the chests 2 of them split up and scouted the other tunnel.</p><p>They spotted a zombie which didn't spot them and decided to continue anyway.</p><p>Meanwhile the chest trap triggered and severely injured one PC.</p><p>(Never split the party, doh)</p><p></p><p>While the battle with the zombie and crawling claws was still going and with everyone regrouped they decided to attack the Necromancer thinking it would help in ending the fight quicker.</p><p>Do you think that would that have worked?</p><p>It would made sense for the Necromancer to use his concentration to keep control over the undead much like the PC's have to do when doing this with a spell.</p><p></p><p>The Necromancer was just standing there taunting them from behind his skeletons.</p><p>Their attack made him run away and the skeletons were brought into the fight sooner.</p><p></p><p>Their bow attacks decimated the party.</p><p>I was rooting for my players to turn the tide of battle as they kept getting up and dropping again.</p><p>Some unlucky death saves (2 nat 1's) decided otherwise.</p><p>I killed my first 2 PC's that day and didn't feel good about it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Especially because they belonged to 2 players who decided to rescue the ones that split off.</p><p></p><p>They felt it was realistic though and it indeed shows that they need to be careful in the future.</p></blockquote><p></p>
[QUOTE="Nemio, post: 6613859, member: 6775814"] Was it a deliberate choice to let the Necromancer attack? Because the text says he runs away when confronted. I used the PotA intro adventures to introduce 5 new players to DnD. While most of them went towards the chests 2 of them split up and scouted the other tunnel. They spotted a zombie which didn't spot them and decided to continue anyway. Meanwhile the chest trap triggered and severely injured one PC. (Never split the party, doh) While the battle with the zombie and crawling claws was still going and with everyone regrouped they decided to attack the Necromancer thinking it would help in ending the fight quicker. Do you think that would that have worked? It would made sense for the Necromancer to use his concentration to keep control over the undead much like the PC's have to do when doing this with a spell. The Necromancer was just standing there taunting them from behind his skeletons. Their attack made him run away and the skeletons were brought into the fight sooner. Their bow attacks decimated the party. I was rooting for my players to turn the tide of battle as they kept getting up and dropping again. Some unlucky death saves (2 nat 1's) decided otherwise. I killed my first 2 PC's that day and didn't feel good about it :( Especially because they belonged to 2 players who decided to rescue the ones that split off. They felt it was realistic though and it indeed shows that they need to be careful in the future. [/QUOTE]
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