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D&D AL Play reports: Princes of the Apocalypse, sessions 1-23
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<blockquote data-quote="Rhenny" data-source="post: 6769737" data-attributes="member: 18333"><p>Merricb, thanks again for the write ups (even catch up ones).</p><p></p><p>My home group that I DM for has spent a few nights with the Feathergale Knights. All was going well until the party fighter called out 3 of the knights who had not helped rescue the PCs a few days earlier when the PCs fought against Earth cultists on the Feathergale knights' side, a wandering encounter I added had the Feathergale Knights on Hippogriffs fighting 2 earth cult warriors and a Burrowshark on a Bullette. Back story: The party entered the fray after the knights had injured the earth cult warriors and burrowshark, and when it looked bad for the earth cult, the burrowshark urged his bullete to burrow and try to escape. Of course, the party dove down the burrow hole and gave chase. Hundreds of feet away, the party actually killed the bullette who was just burrowing to escape, but they took a lot of wounds from the burrowshark. All three of the PCs were reduced to 0 hp and the burrowshark ran back up the tunnel where the Feathergale Knights ganged up on him and killed him. One PC ended up failing 3 death saves and died. One stabilized. The third, the half-orc fighter, rolled a 20 and gained 1 hp so he could carry the other two out of the burrowed tunnel. He was pissed that the Knights didn't dive in the hole to help them, but they did take the party back to the tower where a cleric (another NPC I added to the tower) revivified the dead PC (and also got the gnome rogue to think about worshiping Yan-C-Bin in the process...the gnome had no idea who Yan-C-Bin was).</p><p></p><p>Well..the night after the half-orc fighter called out the other Knights and fought with them without weapons, the group was asked to accompany the Knights and some initiates to the Pinnacle to face judgment. The party didn't want that so they tried to fight, non-lethally, to just subdue the Feathergales. I was so sure that I'd be able to overpower them (I even added 2 Hurricanes to the fight) and then take them to the Pinnacle, but the party actually prevailed and escaped the tower under cover of the night. (At this point in our adventure there were 5 PCs because 2 others made it to the session).</p><p></p><p>That night, they avoided some hunting Gnolls, and they found a small group of Aarakocra scouts in a camp. They befriended the Aarakocra (mostly because one of the PCs is an Aarakocra) and they found out that the Aarakocra were suspicious of the Feathergale Knights and Thurl Merroska. They had seen humanoid bodies fall from the tower, left as food for scavangers and they thought that the Knights were influenced or up to some great evil. At this point, the group was pretty sure that the "judgment" they were invited to would have had one or more of them falling from the spire.</p><p></p><p>We haven't played in a few months due to busy lives and scheduling issues, but I look forward to seeing which direction the PCs go now. They did see through the looking glass at the top of the spire, so I'm not sure if they will go back to the spire to confront the Knights or if they will go to the gully where they saw some robed figures guarding an opening in the cavern.</p><p></p><p>In any case, your session summaries are great inspiration. Cheers.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6769737, member: 18333"] Merricb, thanks again for the write ups (even catch up ones). My home group that I DM for has spent a few nights with the Feathergale Knights. All was going well until the party fighter called out 3 of the knights who had not helped rescue the PCs a few days earlier when the PCs fought against Earth cultists on the Feathergale knights' side, a wandering encounter I added had the Feathergale Knights on Hippogriffs fighting 2 earth cult warriors and a Burrowshark on a Bullette. Back story: The party entered the fray after the knights had injured the earth cult warriors and burrowshark, and when it looked bad for the earth cult, the burrowshark urged his bullete to burrow and try to escape. Of course, the party dove down the burrow hole and gave chase. Hundreds of feet away, the party actually killed the bullette who was just burrowing to escape, but they took a lot of wounds from the burrowshark. All three of the PCs were reduced to 0 hp and the burrowshark ran back up the tunnel where the Feathergale Knights ganged up on him and killed him. One PC ended up failing 3 death saves and died. One stabilized. The third, the half-orc fighter, rolled a 20 and gained 1 hp so he could carry the other two out of the burrowed tunnel. He was pissed that the Knights didn't dive in the hole to help them, but they did take the party back to the tower where a cleric (another NPC I added to the tower) revivified the dead PC (and also got the gnome rogue to think about worshiping Yan-C-Bin in the process...the gnome had no idea who Yan-C-Bin was). Well..the night after the half-orc fighter called out the other Knights and fought with them without weapons, the group was asked to accompany the Knights and some initiates to the Pinnacle to face judgment. The party didn't want that so they tried to fight, non-lethally, to just subdue the Feathergales. I was so sure that I'd be able to overpower them (I even added 2 Hurricanes to the fight) and then take them to the Pinnacle, but the party actually prevailed and escaped the tower under cover of the night. (At this point in our adventure there were 5 PCs because 2 others made it to the session). That night, they avoided some hunting Gnolls, and they found a small group of Aarakocra scouts in a camp. They befriended the Aarakocra (mostly because one of the PCs is an Aarakocra) and they found out that the Aarakocra were suspicious of the Feathergale Knights and Thurl Merroska. They had seen humanoid bodies fall from the tower, left as food for scavangers and they thought that the Knights were influenced or up to some great evil. At this point, the group was pretty sure that the "judgment" they were invited to would have had one or more of them falling from the spire. We haven't played in a few months due to busy lives and scheduling issues, but I look forward to seeing which direction the PCs go now. They did see through the looking glass at the top of the spire, so I'm not sure if they will go back to the spire to confront the Knights or if they will go to the gully where they saw some robed figures guarding an opening in the cavern. In any case, your session summaries are great inspiration. Cheers. [/QUOTE]
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D&D AL Play reports: Princes of the Apocalypse, sessions 1-23
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