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<blockquote data-quote="Aldarc" data-source="post: 7757296" data-attributes="member: 5142"><p>The thing is, if one were to imagine playing a more accurate pre-modern D&D setting, whether that is focused on Classical Greco-Roman honor and glory or Middle Age chivalry and such, you could also likely see the potential places where players would buckle against these norms and harbor resentment. TTRPGs, including D&D, have presented more medieval or pre-modern societies (e.g., Birthright, Ars Magica, Harn, Empire of the Rose Petal, etc.), but these are niche products that have often remained fairly niche. </p><p></p><p>This is likewise why I find Eberron so compelling. Though Eberron is sometimes regarded as atypical magepunk fantasy - especially given its World War I/Turn-of-the-Century conceit - it also has heavy medieval/Renaissance elements in its blending of historical eras. </p><p></p><p>You can see the feudalism and where it is increasingly breaking down amidst tensions between the rising merchant class and a growing sense of nationhood that emerged largely as a byproduct of warring feudal claimants. A war rooted in feudalism ironically marks its decay as an institution. Sure, the remaining four nations still have their kings and queens, but cracks are showing under the pressures of modernity. The Dragonmarked Houses create a relatively small subset of powerful guilds that vie for power between themselves, within nations, and between nations. And though some religions seem apolitical, like the Sovereign Host, others like the Church of the Silver Flame are highly political.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7757296, member: 5142"] The thing is, if one were to imagine playing a more accurate pre-modern D&D setting, whether that is focused on Classical Greco-Roman honor and glory or Middle Age chivalry and such, you could also likely see the potential places where players would buckle against these norms and harbor resentment. TTRPGs, including D&D, have presented more medieval or pre-modern societies (e.g., Birthright, Ars Magica, Harn, Empire of the Rose Petal, etc.), but these are niche products that have often remained fairly niche. This is likewise why I find Eberron so compelling. Though Eberron is sometimes regarded as atypical magepunk fantasy - especially given its World War I/Turn-of-the-Century conceit - it also has heavy medieval/Renaissance elements in its blending of historical eras. You can see the feudalism and where it is increasingly breaking down amidst tensions between the rising merchant class and a growing sense of nationhood that emerged largely as a byproduct of warring feudal claimants. A war rooted in feudalism ironically marks its decay as an institution. Sure, the remaining four nations still have their kings and queens, but cracks are showing under the pressures of modernity. The Dragonmarked Houses create a relatively small subset of powerful guilds that vie for power between themselves, within nations, and between nations. And though some religions seem apolitical, like the Sovereign Host, others like the Church of the Silver Flame are highly political. [/QUOTE]
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