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*Pathfinder & Starfinder
D&D = American + European Fantasy
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<blockquote data-quote="rmcoen" data-source="post: 7757300" data-attributes="member: 6692404"><p>The "World of Prime" books by MC Planck are an attempt to envision a medieval world that follows the "rules" of a D&D world. "XP" is a real harvestable thing (from brains, so yeah, by killing things) - and the nobles take the lion's share (and are taxed on it by the King). Nobles stay in charge by virtue of the power of having Levels. apprenticeship and journeyman/master status in Guilds is cemented by earning "NPC Expert" levels. The Nobles keep careful watch on the levels of the Guilds - but can enforce their will with actual magical and martial force, despite political power the Guilds might try to amass.</p><p></p><p>The "real world" of ours has never had a frontier filled wih monsters. Nothing more dangerous than a bear, a pack of wolves, or a particularly rabid weasel. All these things can kill you, of course, as can the weather. But no human society has has to defend itself from NONhuman intelligent threats, and certainly nothing that was Truly Evil (despite how religious and/or secular leaders might paint their HUMAN enemies).</p><p></p><p>From that perspective, then, D&D is no more American (east, west or middle) than European, Japanese, Mongolian, Kenyan, or Aboriginal. GMs might flavor their campaigns with data/situations taken from any number of cultures, though, and that's where you get flavors of adventure. Paint the Scots as grimlocks and the heroes as Sherriffs and Knights of England; or honorbound samurai doing a (hexcrawl) settling of the hostile continent (China) and its oni inhabitants; or a politcal intrigue background where Coyote / Anazasi / Spider is manipulating the conflicts between Chiefs / Guildmasters / Nobles....</p></blockquote><p></p>
[QUOTE="rmcoen, post: 7757300, member: 6692404"] The "World of Prime" books by MC Planck are an attempt to envision a medieval world that follows the "rules" of a D&D world. "XP" is a real harvestable thing (from brains, so yeah, by killing things) - and the nobles take the lion's share (and are taxed on it by the King). Nobles stay in charge by virtue of the power of having Levels. apprenticeship and journeyman/master status in Guilds is cemented by earning "NPC Expert" levels. The Nobles keep careful watch on the levels of the Guilds - but can enforce their will with actual magical and martial force, despite political power the Guilds might try to amass. The "real world" of ours has never had a frontier filled wih monsters. Nothing more dangerous than a bear, a pack of wolves, or a particularly rabid weasel. All these things can kill you, of course, as can the weather. But no human society has has to defend itself from NONhuman intelligent threats, and certainly nothing that was Truly Evil (despite how religious and/or secular leaders might paint their HUMAN enemies). From that perspective, then, D&D is no more American (east, west or middle) than European, Japanese, Mongolian, Kenyan, or Aboriginal. GMs might flavor their campaigns with data/situations taken from any number of cultures, though, and that's where you get flavors of adventure. Paint the Scots as grimlocks and the heroes as Sherriffs and Knights of England; or honorbound samurai doing a (hexcrawl) settling of the hostile continent (China) and its oni inhabitants; or a politcal intrigue background where Coyote / Anazasi / Spider is manipulating the conflicts between Chiefs / Guildmasters / Nobles.... [/QUOTE]
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