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D&D and AD&D - 10 Players?
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<blockquote data-quote="ColonelHardisson" data-source="post: 2400041" data-attributes="member: 363"><p>Get out of my head! I could have written this post. The only difference is that I lost my primary group of players with the release of 2e, after playing together since 1979. I was the one excited about a new edition; the rest weren't, and basically lost interest. </p><p></p><p>By the time 3e was announced, and the previews showed up in Dragon, I'd even stopped running the campaign I ran for my secondary group, the one which was much more casual, being my brother and some buddies. I still read Dragon out of habit, and bought some of the bigger TSR projects - like Return to the Tomb of Horrors, Birthright material, and Axe of the Dwarvish Lords - out of sheer curiosity. But my purchases were becoming few and far between, and my interest in playing had waned. </p><p></p><p>Problems with the old game had become glaring, and creating and keeping track of house rules just didn't appeal to me anymore. I could've gone back to older editions, but to be honest, I've always preferred more rules-heavy games, as did many of the people I gamed with. No matter what might be said about it on other threads or forums, I find more options (which to some reads as "more rules") to be more inspiring. Some will say that it has to do with a desire to do a lot of rules-lawyering, but that's baloney. I'm anything but a rules-lawyer. I just prefer more structure.</p><p></p><p>The previews in Dragon of 3e made sense to me. They took the old game and made it fun again, in my view. Some will insist 3e isn't "really" D&D, but I can't even relate to such a declarative statement. All the changes seemed to flow from logical extensions of the old game - a great example: AC became the number you had to roll "to hit." How simple a change is that? </p><p></p><p>All of which leads me to the actual thread topic. Yeah, I remember how old modules encouraged a large number of PCs. My groups were lucky to have 3 players, let alone 4 or more, so that kind of thing was right out. I remember reading about people gaming with what seemed like hordes of players (not characters; actual players), which led to me and the guys I gamed with being baffled. Where were all these gamers at?!? We sure didn't know of very many besides us, and we got our books from bookstores, where you really couldn't tap into the gamer community (there were no game shops nearby that we knew about). Anyway, we tried using multiple PCs per player at times, but we found that to be kinda boring; it really seemed to "take us out" of the whole experience when we were controlling PCs as one might control tokens on a board game or minis (and we weren't minis fans at all). So when 3e was designed to accomodate an average of 4 PCs, it struck me as being more in line with the gamer pool I had available.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 2400041, member: 363"] Get out of my head! I could have written this post. The only difference is that I lost my primary group of players with the release of 2e, after playing together since 1979. I was the one excited about a new edition; the rest weren't, and basically lost interest. By the time 3e was announced, and the previews showed up in Dragon, I'd even stopped running the campaign I ran for my secondary group, the one which was much more casual, being my brother and some buddies. I still read Dragon out of habit, and bought some of the bigger TSR projects - like Return to the Tomb of Horrors, Birthright material, and Axe of the Dwarvish Lords - out of sheer curiosity. But my purchases were becoming few and far between, and my interest in playing had waned. Problems with the old game had become glaring, and creating and keeping track of house rules just didn't appeal to me anymore. I could've gone back to older editions, but to be honest, I've always preferred more rules-heavy games, as did many of the people I gamed with. No matter what might be said about it on other threads or forums, I find more options (which to some reads as "more rules") to be more inspiring. Some will say that it has to do with a desire to do a lot of rules-lawyering, but that's baloney. I'm anything but a rules-lawyer. I just prefer more structure. The previews in Dragon of 3e made sense to me. They took the old game and made it fun again, in my view. Some will insist 3e isn't "really" D&D, but I can't even relate to such a declarative statement. All the changes seemed to flow from logical extensions of the old game - a great example: AC became the number you had to roll "to hit." How simple a change is that? All of which leads me to the actual thread topic. Yeah, I remember how old modules encouraged a large number of PCs. My groups were lucky to have 3 players, let alone 4 or more, so that kind of thing was right out. I remember reading about people gaming with what seemed like hordes of players (not characters; actual players), which led to me and the guys I gamed with being baffled. Where were all these gamers at?!? We sure didn't know of very many besides us, and we got our books from bookstores, where you really couldn't tap into the gamer community (there were no game shops nearby that we knew about). Anyway, we tried using multiple PCs per player at times, but we found that to be kinda boring; it really seemed to "take us out" of the whole experience when we were controlling PCs as one might control tokens on a board game or minis (and we weren't minis fans at all). So when 3e was designed to accomodate an average of 4 PCs, it struck me as being more in line with the gamer pool I had available. [/QUOTE]
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