Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D and Medieval/Dark Ages Simulationism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 4006781" data-attributes="member: 198"><p>I'll focus on rules issues here. Capping play at a very low level would be one of the paramount elements, in my estimation. As soon as you have characters with regular access to much of the magic in the PHB, there is no rational justification (IMNSHO, of course) for a society which resembles a medieval/dark ages period. The presence of <em>fireball</em>, for example, completely changes the paradigm of military forces in such a setting. Similarly, the existence of a large number of the MM monsters would substantialy change the world in ways that a medieval/dark ages society could not really be justified. And, of course, once PCs (and presumably some NPCs) have a few levels under their belts, you essentially have superheroes in medieval clothing walking around, which makes any attempt at a medieval/dark ages setting a thin veneer at best. To use a literary example, Spenser's <em>The Faerie Queene</em> has exactly this issue. It may be purportedly set in a medieval/dark ages setting, but the existence of the knights, dragons, wizards, Gloriana and her fairy court, and other such elements makes it only a weak gesture at an authentically medieval world.</p><p></p><p></p><p></p><p>I would absolutely not do so. I actually think that D&D is incredibly weak at attempting to fit into a semi-historical milieu and in order to do so, would need to have so much removed from it that it would almost be unrecognizable. I also tend to be very aware of all the factors that come together to create any historical moment. So, in this case, creating an accurate approximation of Western Europe (though you didn't mention it, I'm quite sure you mean W. Europe) in the dark ages without having the existence of the Christian Church, the Black Death, the fall of Rome, etc. actually exist in the setting would seriously strain my credulity. </p><p></p><p>In my opinion, D&D doesn't do accurate historical gaming well. In fact, I don't think it does fantasy that well either, though it does so better than historical gaming. What it does do well is mythic gaming (which is akin to superhero gaming). As far as setting is concerned, I much prefer settings like Eberron, which draw upon our history but modify it drastically, taking into account the influence of magic and other elements of the D&D world which didn't exist in ours.</p></blockquote><p></p>
[QUOTE="shilsen, post: 4006781, member: 198"] I'll focus on rules issues here. Capping play at a very low level would be one of the paramount elements, in my estimation. As soon as you have characters with regular access to much of the magic in the PHB, there is no rational justification (IMNSHO, of course) for a society which resembles a medieval/dark ages period. The presence of [I]fireball[/I], for example, completely changes the paradigm of military forces in such a setting. Similarly, the existence of a large number of the MM monsters would substantialy change the world in ways that a medieval/dark ages society could not really be justified. And, of course, once PCs (and presumably some NPCs) have a few levels under their belts, you essentially have superheroes in medieval clothing walking around, which makes any attempt at a medieval/dark ages setting a thin veneer at best. To use a literary example, Spenser's [I]The Faerie Queene[/I] has exactly this issue. It may be purportedly set in a medieval/dark ages setting, but the existence of the knights, dragons, wizards, Gloriana and her fairy court, and other such elements makes it only a weak gesture at an authentically medieval world. I would absolutely not do so. I actually think that D&D is incredibly weak at attempting to fit into a semi-historical milieu and in order to do so, would need to have so much removed from it that it would almost be unrecognizable. I also tend to be very aware of all the factors that come together to create any historical moment. So, in this case, creating an accurate approximation of Western Europe (though you didn't mention it, I'm quite sure you mean W. Europe) in the dark ages without having the existence of the Christian Church, the Black Death, the fall of Rome, etc. actually exist in the setting would seriously strain my credulity. In my opinion, D&D doesn't do accurate historical gaming well. In fact, I don't think it does fantasy that well either, though it does so better than historical gaming. What it does do well is mythic gaming (which is akin to superhero gaming). As far as setting is concerned, I much prefer settings like Eberron, which draw upon our history but modify it drastically, taking into account the influence of magic and other elements of the D&D world which didn't exist in ours. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D and Medieval/Dark Ages Simulationism
Top