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D&D and Racial Essentialism
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<blockquote data-quote="Hussar" data-source="post: 5117239" data-attributes="member: 22779"><p>Of course, there is still the in game realism to take into account. Orcs are evil because they are made that way. In a sense, when you have provable Creators, then racial essentialism becomes truth. X is that way because it was MADE that way. The Gawds put a lump of putty in their hairy armpit and out squished the races.</p><p></p><p>Scarred Lands, for example (one of my favorite settings) posited that most beings are created by these massive elemental beings known as titans. There are a few created by gods, but, they're almost always servitor races with little or no free will.</p><p></p><p>But, it does make sense, at least from a setting standpoint that you would have races with pre-determined behavior, simply because they didn't evolve, but were made that way.</p><p></p><p></p><p></p><p>I have a problem with this. Other than the Queens, there is no evidence in the movies that the Aliens are anything more than particularly smart animals. Even the Queens are not portrayed as particularly intelligent. They use no tools, they don't appear to communicate in any way other than basic concepts common to most animals. They travel through space on a hijacked ship they didn't build. </p><p></p><p>They aren't really moral beings at all, any more than a shark is a moral being. At least, IMO.</p><p></p><p></p><p></p><p>I'm not really sure how realistic that is honestly. Given the technological levels of fantasy settings, you're probably looking at thousands of years of coexistence and migration of populations. More than enough for populations to mix. Sure, there would be isolated populations, that's a given, but, most races are not that remote - certainly not the base PHB races anyway. </p><p></p><p>Dwarves maybe because they live in the mountains. But Halflings or elves? They're cheek to jowl with humans.</p><p></p><p>But, even that's not really my issue. It's that every race other than humans has only one culture. If you reduce humans to mono-culture, that would be one solution, although perhaps not a very satsifying one. I would just like to see a setting where you have a number of different, and significantly different, cultures for each race.</p><p></p><p>To use a 4e thing, look at the Eladrin/Elf split. Eladrin and Elves are the same race, but have significantly different cultures due to their baseline assumptions. Fantastic. Now, I want the same sort of splitting for halflings, tieflings, dragonborn, and dwarves. The Eladrin/Elf split is not enough IMO, but its a good step in the right direction.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5117239, member: 22779"] Of course, there is still the in game realism to take into account. Orcs are evil because they are made that way. In a sense, when you have provable Creators, then racial essentialism becomes truth. X is that way because it was MADE that way. The Gawds put a lump of putty in their hairy armpit and out squished the races. Scarred Lands, for example (one of my favorite settings) posited that most beings are created by these massive elemental beings known as titans. There are a few created by gods, but, they're almost always servitor races with little or no free will. But, it does make sense, at least from a setting standpoint that you would have races with pre-determined behavior, simply because they didn't evolve, but were made that way. I have a problem with this. Other than the Queens, there is no evidence in the movies that the Aliens are anything more than particularly smart animals. Even the Queens are not portrayed as particularly intelligent. They use no tools, they don't appear to communicate in any way other than basic concepts common to most animals. They travel through space on a hijacked ship they didn't build. They aren't really moral beings at all, any more than a shark is a moral being. At least, IMO. I'm not really sure how realistic that is honestly. Given the technological levels of fantasy settings, you're probably looking at thousands of years of coexistence and migration of populations. More than enough for populations to mix. Sure, there would be isolated populations, that's a given, but, most races are not that remote - certainly not the base PHB races anyway. Dwarves maybe because they live in the mountains. But Halflings or elves? They're cheek to jowl with humans. But, even that's not really my issue. It's that every race other than humans has only one culture. If you reduce humans to mono-culture, that would be one solution, although perhaps not a very satsifying one. I would just like to see a setting where you have a number of different, and significantly different, cultures for each race. To use a 4e thing, look at the Eladrin/Elf split. Eladrin and Elves are the same race, but have significantly different cultures due to their baseline assumptions. Fantastic. Now, I want the same sort of splitting for halflings, tieflings, dragonborn, and dwarves. The Eladrin/Elf split is not enough IMO, but its a good step in the right direction. [/QUOTE]
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