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d&d and terrorism
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<blockquote data-quote="Style" data-source="post: 1748945" data-attributes="member: 21072"><p>You mean adventurers?</p><p></p><p>The final seven years of an 18-year monster homebrew that I ran were dominated by an "adventuring party" who called themselves Tsunami. They formed out of the remnants of two or three other groups and set themselves up as counter-revolutionaries, operating against a nearby Evil Empire. For "counter-revolution" read "unholy death sown from above" and for "Evil Empire" read "any creature foolish enough to be spotted by us within the Evil Empire's borders". Needless to say, Tsunami were wantonly indiscriminate in their use of firepower. The oppressed subjects of aforementioned Evil Empire were inconveniences at best. Once the Empire was nicely thrown into civil war, they moved onto global domination. One tactic involved teleporting to an enemy city, casting Earthquake and then teleporting away again. Another character carried plague samples around with him in order to carry out biological attacks when needed (the City of the Glass Pool in "Night Below" was attacked through poisoning its water supply as an opening tactic). Another (an elf) joined a secret society of elven xenophobes who controlled the military and was on the verge of launching a racial cleansing campaign against humans before the player suddenly seemed to come to his senses and underwent a 180 (the swine!). They took the approach that, in order to effectively deal with nefarious enemies on a global scale, you just had to be nerafiouser.</p><p></p><p>They're gods now. Who says terror don't pay?</p></blockquote><p></p>
[QUOTE="Style, post: 1748945, member: 21072"] You mean adventurers? The final seven years of an 18-year monster homebrew that I ran were dominated by an "adventuring party" who called themselves Tsunami. They formed out of the remnants of two or three other groups and set themselves up as counter-revolutionaries, operating against a nearby Evil Empire. For "counter-revolution" read "unholy death sown from above" and for "Evil Empire" read "any creature foolish enough to be spotted by us within the Evil Empire's borders". Needless to say, Tsunami were wantonly indiscriminate in their use of firepower. The oppressed subjects of aforementioned Evil Empire were inconveniences at best. Once the Empire was nicely thrown into civil war, they moved onto global domination. One tactic involved teleporting to an enemy city, casting Earthquake and then teleporting away again. Another character carried plague samples around with him in order to carry out biological attacks when needed (the City of the Glass Pool in "Night Below" was attacked through poisoning its water supply as an opening tactic). Another (an elf) joined a secret society of elven xenophobes who controlled the military and was on the verge of launching a racial cleansing campaign against humans before the player suddenly seemed to come to his senses and underwent a 180 (the swine!). They took the approach that, in order to effectively deal with nefarious enemies on a global scale, you just had to be nerafiouser. They're gods now. Who says terror don't pay? [/QUOTE]
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