Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
d&d and terrorism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Patlin" data-source="post: 1749475" data-attributes="member: 17264"><p>I don't think something going "boom" is the key elements of terrorism. Here's what I'd call terrorism:</p><p></p><p>1. The target is not a military target. If you blow up the enemy armed forces, that's an act of war not an act of terror IMO. Still horrible, but not the same thing. If you are blowing up enemy commanders or the facilities (tank factories, etc.) that make war possible, those are military targets.</p><p></p><p>2. The attack is done to promote fear and terror over a large number of people. If you blow up a plane full of people and your goal is to collect on the insurance payment (it's your plane) then you are a psychotic, sociopathic criminal but not a terrorist. The motivation is important to the definition, IMO.</p><p></p><p>3. The attack is publicized. Without communication, terrorism is impossible. People simply cannot be afraid of things they've never heard about. One of the hallmarks of terrorism is "claiming responsibility" for depraved acts.</p><p></p><p>Since #3 is very important, I'd say that the campaign setting most well set up for a terrorist attack is Eberron. They have newspapers in Khorvaire. You don't need a fireball to be a terrorist. If you go into a schoolhouse and kill all the children with a sharp stick, then make a statement to the local news sheet that you did it to protest the treatment of refugees from the mournland, and that there will be more attacks until the politics change, then you are a terrorist. No "boom" required.</p></blockquote><p></p>
[QUOTE="Patlin, post: 1749475, member: 17264"] I don't think something going "boom" is the key elements of terrorism. Here's what I'd call terrorism: 1. The target is not a military target. If you blow up the enemy armed forces, that's an act of war not an act of terror IMO. Still horrible, but not the same thing. If you are blowing up enemy commanders or the facilities (tank factories, etc.) that make war possible, those are military targets. 2. The attack is done to promote fear and terror over a large number of people. If you blow up a plane full of people and your goal is to collect on the insurance payment (it's your plane) then you are a psychotic, sociopathic criminal but not a terrorist. The motivation is important to the definition, IMO. 3. The attack is publicized. Without communication, terrorism is impossible. People simply cannot be afraid of things they've never heard about. One of the hallmarks of terrorism is "claiming responsibility" for depraved acts. Since #3 is very important, I'd say that the campaign setting most well set up for a terrorist attack is Eberron. They have newspapers in Khorvaire. You don't need a fireball to be a terrorist. If you go into a schoolhouse and kill all the children with a sharp stick, then make a statement to the local news sheet that you did it to protest the treatment of refugees from the mournland, and that there will be more attacks until the politics change, then you are a terrorist. No "boom" required. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d&d and terrorism
Top