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d&d and terrorism
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<blockquote data-quote="Munin" data-source="post: 1751585" data-attributes="member: 5722"><p>Hmm, so much goodness I don't even know where to start...</p><p></p><p>Steel_Wind, good point about escalation: you don't need to start off with fancy magic spells to wreak havoc. For a terror offensive like that, though, I imagine an oppressed minority or racial group as the main culprit. Imagine the lowly yet cunning kobold or goblin resorting to something like this. Given the rate of reproduction among them, sacrificing a few shock teams would seem like a small price to pay to hold a human city in the grip of terror.</p><p></p><p>Another aspect of modern terrorism that we haven't touched on is religion. Almost every terrorist group in the past 50 years has had some connection to religion. Which only makes sense; people likely find it easier to send themselves to the afterlife if they think there is something awaiting them on the other side.</p><p>In d&d, this could neatly solve the problem of funding. A mainstream religion may be willing to secretly fund a radical offshoot with magic and gold in order to achieve its own ends at a safe distance.</p><p></p><p>Now the wagons filled with oil blocking off the exits, that's good stuff, bro.</p><p></p><p>Making the situation morally iffy will satisfy some of the roleplayers in my group who love to tangle with such questions, and oppression of the exploited minority by the Powers That Be will most certainly come in to it. But I find it more satisfying to have the terrorists themselves be the ones who are using the minority group to its own ends. </p><p>After all, at the end of the day, my group just wants to whack the bad guy, and I'm all for giving them what they want!</p></blockquote><p></p>
[QUOTE="Munin, post: 1751585, member: 5722"] Hmm, so much goodness I don't even know where to start... Steel_Wind, good point about escalation: you don't need to start off with fancy magic spells to wreak havoc. For a terror offensive like that, though, I imagine an oppressed minority or racial group as the main culprit. Imagine the lowly yet cunning kobold or goblin resorting to something like this. Given the rate of reproduction among them, sacrificing a few shock teams would seem like a small price to pay to hold a human city in the grip of terror. Another aspect of modern terrorism that we haven't touched on is religion. Almost every terrorist group in the past 50 years has had some connection to religion. Which only makes sense; people likely find it easier to send themselves to the afterlife if they think there is something awaiting them on the other side. In d&d, this could neatly solve the problem of funding. A mainstream religion may be willing to secretly fund a radical offshoot with magic and gold in order to achieve its own ends at a safe distance. Now the wagons filled with oil blocking off the exits, that's good stuff, bro. Making the situation morally iffy will satisfy some of the roleplayers in my group who love to tangle with such questions, and oppression of the exploited minority by the Powers That Be will most certainly come in to it. But I find it more satisfying to have the terrorists themselves be the ones who are using the minority group to its own ends. After all, at the end of the day, my group just wants to whack the bad guy, and I'm all for giving them what they want! [/QUOTE]
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