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D&D and the Cthulhu mythos: Adventure ideas?
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<blockquote data-quote="00Machado" data-source="post: 3514219" data-attributes="member: 23690"><p>Isn't a lot of the feel in the mood, rather than the mechanics?</p><p></p><p>Change descriptors to make spells seem ...off... somehow, or like they're powered by eneregy from the Far Realm.</p><p></p><p>Possibly the Dragon issue with the Far Realms article would be helpful.</p><p></p><p>Investigation and unknown could play a larger part in any adventure.</p><p></p><p>Regarding specific adventures, I can't help much, but for springboards for adventures ideas, I'd look at Ptolus, Chaositech, and Darkness and Dread. Ptolus has inspiration from Warhammer and Cthuhlu, and Darkness and Dread I read was Mike Mearl's attempt to bring the Warhammer tone to d20 mechanics. Come to think of it, doesn't Freeport have those overtines also?</p><p></p><p>You mentioned basic plot ideas that can be lifted, and I think the above books may prove helpful. Some plot ideas that come to mind are:</p><p>*Investigation - Lots of this theme in the Ptolus setting and it's adventure ideas. I'm thining the original Freeport trilogy is good for this as well.</p><p>*Mind Control/Thralls - Take Against the Cult of the Reptile God, and replace the Naga at the end with a Far Realm snakeline or tentacular thing</p><p>*Monsters from the deep <or insert other ominious phrase here> - The Balrog of Moria, Mind Flayers, and so on could all be conveyed with the right tone. I think Wolfgang Baur's current open design project will have an encounter location that is an Aboleth controlled area.</p><p>*An awakened deity (or powerful servitor), once slumbering, has been disturbed, and now walks the earth</p><p>*I'm thinking some Mongoose books with Conan adventures might fit the bill also, but it's just a hunch.</p></blockquote><p></p>
[QUOTE="00Machado, post: 3514219, member: 23690"] Isn't a lot of the feel in the mood, rather than the mechanics? Change descriptors to make spells seem ...off... somehow, or like they're powered by eneregy from the Far Realm. Possibly the Dragon issue with the Far Realms article would be helpful. Investigation and unknown could play a larger part in any adventure. Regarding specific adventures, I can't help much, but for springboards for adventures ideas, I'd look at Ptolus, Chaositech, and Darkness and Dread. Ptolus has inspiration from Warhammer and Cthuhlu, and Darkness and Dread I read was Mike Mearl's attempt to bring the Warhammer tone to d20 mechanics. Come to think of it, doesn't Freeport have those overtines also? You mentioned basic plot ideas that can be lifted, and I think the above books may prove helpful. Some plot ideas that come to mind are: *Investigation - Lots of this theme in the Ptolus setting and it's adventure ideas. I'm thining the original Freeport trilogy is good for this as well. *Mind Control/Thralls - Take Against the Cult of the Reptile God, and replace the Naga at the end with a Far Realm snakeline or tentacular thing *Monsters from the deep <or insert other ominious phrase here> - The Balrog of Moria, Mind Flayers, and so on could all be conveyed with the right tone. I think Wolfgang Baur's current open design project will have an encounter location that is an Aboleth controlled area. *An awakened deity (or powerful servitor), once slumbering, has been disturbed, and now walks the earth *I'm thinking some Mongoose books with Conan adventures might fit the bill also, but it's just a hunch. [/QUOTE]
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